From 7f300b4204d33e33308d24eea9107ff60db36cc8 Mon Sep 17 00:00:00 2001 From: wm4 Date: Mon, 25 Jan 2016 20:24:41 +0100 Subject: vo_opengl: rename custom shader entrypoint from sample to sample_pixel "sample" is a reserved identifier at least in GLES ES. Suggestions for a better name than "sample_pixel" are still welcome. Fixes #2733. --- video/out/opengl/video.c | 22 +++++++++++++++++++--- 1 file changed, 19 insertions(+), 3 deletions(-) (limited to 'video/out/opengl/video.c') diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index 3c61a4e878..69b910e7e5 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -220,6 +220,7 @@ struct gl_video { bool hwdec_active; bool dsi_warned; + bool custom_shader_fn_warned; }; struct fmt_entry { @@ -943,6 +944,19 @@ static void load_shader(struct gl_video *p, const char *body) p->texture_h}); } +static const char *get_custom_shader_fn(struct gl_video *p, const char *body) +{ + if (!p->gl->es && strstr(body, "sample") && !strstr(body, "sample_pixel")) { + if (!p->custom_shader_fn_warned) { + MP_WARN(p, "sample() is deprecated in custom shaders. " + "Use sample_pixel()\n"); + p->custom_shader_fn_warned = true; + } + return "sample"; + } + return "sample_pixel"; +} + // Applies an arbitrary number of shaders in sequence, using the given pair // of FBOs as intermediate buffers. Returns whether any shaders were applied. static bool apply_shaders(struct gl_video *p, char **shaders, @@ -958,9 +972,10 @@ static bool apply_shaders(struct gl_video *p, char **shaders, continue; finish_pass_fbo(p, &textures[tex], w, h, tex_num, 0); load_shader(p, body); + const char *fn_name = get_custom_shader_fn(p, body); GLSLF("// custom shader\n"); - GLSLF("vec4 color = sample(texture%d, texcoord%d, texture_size%d);\n", - tex_num, tex_num, tex_num); + GLSLF("vec4 color = %s(texture%d, texcoord%d, texture_size%d);\n", + fn_name, tex_num, tex_num, tex_num); tex = (tex+1) % 2; success = true; } @@ -1153,8 +1168,9 @@ static void pass_sample(struct gl_video *p, int src_tex, struct scaler *scaler, const char *body = load_cached_file(p, p->opts.scale_shader); if (body) { load_shader(p, body); + const char *fn_name = get_custom_shader_fn(p, body); GLSLF("// custom scale-shader\n"); - GLSL(vec4 color = sample(tex, pos, size);) + GLSLF("vec4 color = %s(tex, pos, size);\n", fn_name); } else { p->opts.scale_shader = NULL; } -- cgit v1.2.3