From 67aab3a9f674b392159495094dcd40f7e69ee9b4 Mon Sep 17 00:00:00 2001 From: wm4 Date: Fri, 30 Oct 2015 12:48:49 +0100 Subject: vo_opengl: do not attempt to cache frames in FBO in dumb-mode There were occasional shader compilation and rendering failures if FBOs were unavailable. This is caused by the FBO caching code getting active, even though FBOs are unavailable (i.e. dumb-mode). Boken by commit 97fc4f. Fixes #2432. --- video/out/opengl/video.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'video/out/opengl/video.c') diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index 47aaba1c1c..60d987a31b 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -1926,7 +1926,7 @@ void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, int fbo) gl_video_upload_image(p, frame->current); pass_render_frame(p); - if (frame->num_vsyncs == 1) { + if (frame->num_vsyncs == 1 || p->opts.dumb_mode) { // Disable output_fbo_valid to signal that this frame // does not require any redraws from the FBO. pass_draw_to_screen(p, fbo); -- cgit v1.2.3