From 41bf41e416dc82b3d47bb4e0d7c3a1f4a1bdd6d7 Mon Sep 17 00:00:00 2001 From: wm4 Date: Wed, 30 Sep 2015 22:59:34 +0200 Subject: vo_opengl: do not reset video queue when changing video equalizer If interpolation is enabled, then this causes heavy artifacts if done while unpaused. It's preferable to allow a latency of a few frames for the change to take full effect instead. If this is done paused, the frame is fully redrawn anyway. --- video/out/opengl/video.c | 1 - 1 file changed, 1 deletion(-) (limited to 'video/out/opengl/video.c') diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index 10db8f88b6..d3d7e38afb 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -2534,7 +2534,6 @@ struct mp_csp_equalizer *gl_video_eq_ptr(struct gl_video *p) // Call when the mp_csp_equalizer returned by gl_video_eq_ptr() was changed. void gl_video_eq_update(struct gl_video *p) { - gl_video_reset_surfaces(p); } static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt, -- cgit v1.2.3