From 1f6e71c7faed4b44ec2c50519f8c1f6734d81eea Mon Sep 17 00:00:00 2001 From: wm4 Date: Tue, 10 May 2016 21:11:58 +0200 Subject: vo_opengl: fix passing along swizzle from hwdec interop In theory this was needed for the previous commit (but wasn't in practice, since for hwdec the LUMINANCE_ALPHA mangling is not applied anymore, and ANGLE uses RG textures in absence of GL_ARB_texture_rg for whatever crazy reasons). In practice this caused funky colors on OSX with the uyvy422 format, which is also fixed in this commit. --- video/out/opengl/video.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'video/out/opengl/video.c') diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index 948eefe096..c636d12135 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -2571,6 +2571,8 @@ static void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi) .gl_target = plane->gl_target, .gl_texture = plane->gl_texture, }; + snprintf(vimg->planes[n].swizzle, sizeof(vimg->planes[n].swizzle), + "%s", plane->swizzle); } } else { MP_FATAL(p, "Mapping hardware decoded surface failed.\n"); -- cgit v1.2.3