From 15bb05d2fe7394478144d323a41023722d1a9d38 Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Mon, 30 May 2016 12:48:01 +0200 Subject: vo_opengl: add hable tone-mapping algorithm Developed by John Hable for use in Uncharted 2. Also used by Frictional Games in SOMA. Originally inspired by a filmic tone mapping algorithm created by Kodak. From http://frictionalgames.blogspot.de/2012/09/tech-feature-hdr-lightning.html --- video/out/opengl/video.c | 1 + 1 file changed, 1 insertion(+) (limited to 'video/out/opengl/video.c') diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index 7bfcf17e2a..380e768126 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -385,6 +385,7 @@ const struct m_sub_options gl_video_conf = { OPT_CHOICE("hdr-tone-mapping", hdr_tone_mapping, 0, ({"clip", TONE_MAPPING_CLIP}, {"reinhard", TONE_MAPPING_REINHARD}, + {"hable", TONE_MAPPING_HABLE}, {"gamma", TONE_MAPPING_GAMMA}, {"linear", TONE_MAPPING_LINEAR})), OPT_FLOAT("tone-mapping-param", tone_mapping_param, 0), -- cgit v1.2.3