From 0c84ee01d5387e7c59d97de71046d173e4c3461a Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Thu, 20 Jul 2017 11:26:01 +0200 Subject: vo_opengl: support user compute shaders These are identical to regular fragment shader hooks, but with extra metadata indicating the preferred block size. --- video/out/opengl/video.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'video/out/opengl/video.c') diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index 5a4d17e454..d4f746e3a2 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -1339,6 +1339,7 @@ static void hook_prelude(struct gl_video *p, const char *name, int id, GLSLHF("#define %s_size texture_size%d\n", name, id); GLSLHF("#define %s_rot texture_rot%d\n", name, id); GLSLHF("#define %s_pt pixel_size%d\n", name, id); + GLSLHF("#define %s_map texmap%d\n", name, id); GLSLHF("#define %s_mul %f\n", name, tex.multiplier); // Set up the sampling functions @@ -1903,6 +1904,7 @@ static void user_hook(struct gl_video *p, struct img_tex tex, pass_describe(p, "user shader: %.*s (%s)", BSTR_P(shader->desc), plane_names[tex.type]); + compute_size_minimum(p, shader->compute_w, shader->compute_h); load_shader(p, shader->pass_body); GLSLF("color = hook();\n"); -- cgit v1.2.3