From 8494fdadaeb25b3c1a42c71559be5bd74d1d4638 Mon Sep 17 00:00:00 2001 From: wm4 Date: Sat, 29 Jul 2017 20:14:48 +0200 Subject: vo_opengl: manage dither texture via ra Also add some more helpers. Fix the broken math.h include statement. utils.c uses ra_gl.h internals, which it shouldn't, and which will be removed again as soon as this code gets converted to ra fully. --- video/out/opengl/ra.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'video/out/opengl/ra.h') diff --git a/video/out/opengl/ra.h b/video/out/opengl/ra.h index 211f87077b..11b458b616 100644 --- a/video/out/opengl/ra.h +++ b/video/out/opengl/ra.h @@ -71,6 +71,9 @@ struct ra_tex_params { // if true, repeat texture coordinates bool non_normalized; // hack for GL_TEXTURE_RECTANGLE OSX idiocy // always set to false, except in OSX code + // If non-NULL, the texture will be created with these contents, and is + // considered immutable afterwards (no upload, mapping, or rendering to it). + void *initial_data; }; struct ra_tex { @@ -137,6 +140,9 @@ struct ra_fns { bool (*poll_mapped_buffer)(struct ra *ra, struct ra_mapped_buffer *buf); }; +struct ra_tex *ra_tex_create(struct ra *ra, const struct ra_tex_params *params); +void ra_tex_free(struct ra *ra, struct ra_tex **tex); + const struct ra_format *ra_find_unorm_format(struct ra *ra, int bytes_per_component, int n_components); -- cgit v1.2.3