From 44eda2177d8facb1cd064c164b16e9027529d164 Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Sat, 29 Aug 2015 04:12:56 +0200 Subject: vo_opengl: remove gl_ prefixes from files in video/out/opengl This is a bit redundant with the name of the directory itself, and not in line with existing naming conventions. --- video/out/opengl/common.h | 277 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 277 insertions(+) create mode 100644 video/out/opengl/common.h (limited to 'video/out/opengl/common.h') diff --git a/video/out/opengl/common.h b/video/out/opengl/common.h new file mode 100644 index 0000000000..083e2ca023 --- /dev/null +++ b/video/out/opengl/common.h @@ -0,0 +1,277 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with mpv. If not, see . + * + * You can alternatively redistribute this file and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + */ + +#ifndef MPLAYER_GL_COMMON_H +#define MPLAYER_GL_COMMON_H + +#include +#include +#include + +#include "config.h" +#include "common/msg.h" +#include "misc/bstr.h" + +#include "video/out/vo.h" +#include "video/csputils.h" + +#include "video/mp_image.h" + +#if HAVE_GL_COCOA +#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED 1 +#include +#include +#include +#else +#include +#include +#endif + +#define MP_GET_GL_WORKAROUNDS +#include "header_fixes.h" + +struct GL; +typedef struct GL GL; + +enum { + MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH + MPGL_CAP_FB = (1 << 5), + MPGL_CAP_VAO = (1 << 6), + MPGL_CAP_FLOAT_TEX = (1 << 9), + MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x + MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop + MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422 + MPGL_CAP_1D_TEX = (1 << 14), + MPGL_CAP_3D_TEX = (1 << 15), + MPGL_CAP_DEBUG = (1 << 16), + MPGL_CAP_SW = (1 << 30), // indirect or sw renderer +}; + +// E.g. 310 means 3.1 +// Code doesn't have to use the macros; they are for convenience only. +#define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10) +#define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100) +#define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10) + +#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver) + +struct MPGLContext; + +// A backend (like X11, win32, ...), which provides OpenGL rendering. +// This should be preferred for new code, instead of setting the callbacks +// in MPGLContext directly. +struct mpgl_driver { + const char *name; + + // Size of the struct allocated for MPGLContext.priv + int priv_size; + + // Init the GL context and possibly the underlying VO backend. + // The created context should be compatible to GL 3.2 core profile, but + // some other GL versions are supported as well (e.g. GL 2.1 or GLES 2). + // Return 0 on success, negative value (-1) on error. + int (*init)(struct MPGLContext *ctx, int vo_flags); + + // Resize the window, or create a new window if there isn't one yet. + // Currently, there is an unfortunate interaction with ctx->vo, and + // display size etc. are determined by it. + // Return 0 on success, negative value (-1) on error. + int (*reconfig)(struct MPGLContext *ctx, int flags); + + // Present the frame. + void (*swap_buffers)(struct MPGLContext *ctx); + + // This behaves exactly like vo_driver.control(). + int (*control)(struct MPGLContext *ctx, int *events, int request, void *arg); + + // Destroy the GL context and possibly the underlying VO backend. + void (*uninit)(struct MPGLContext *ctx); +}; + +typedef struct MPGLContext { + GL *gl; + struct vo *vo; + const struct mpgl_driver *driver; + + // Bit size of each component in the created framebuffer. 0 if unknown. + int depth_r, depth_g, depth_b; + + // For free use by the mpgl_driver. + void *priv; + + // Warning: all callbacks below are legacy. Newer code should use + // a mpgl_driver struct, which replaces these callbacks. + + void (*swapGlBuffers)(struct MPGLContext *); + int (*vo_init)(struct vo *vo); + void (*vo_uninit)(struct vo *vo); + int (*vo_control)(struct vo *vo, int *events, int request, void *arg); + void (*releaseGlContext)(struct MPGLContext *); + + // Used on windows only, tries to vsync with the DWM, and modifies SwapInterval + // when it does so. Returns the possibly modified swapinterval value. + int (*DwmFlush)(struct MPGLContext *, int opt_dwmflush, + int opt_swapinterval, int current_swapinterval); + + + // Resize the window, or create a new window if there isn't one yet. + // On the first call, it creates a GL context. + bool (*config_window)(struct MPGLContext *ctx, int flags); +} MPGLContext; + +MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags); +void mpgl_uninit(MPGLContext *ctx); +bool mpgl_reconfig_window(struct MPGLContext *ctx, int vo_flags); +int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg); +void mpgl_swap_buffers(struct MPGLContext *ctx); + +int mpgl_find_backend(const char *name); + +struct m_option; +int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt, + struct bstr name, struct bstr param); + +void mpgl_set_backend_cocoa(MPGLContext *ctx); +void mpgl_set_backend_w32(MPGLContext *ctx); +void mpgl_set_backend_wayland(MPGLContext *ctx); +void mpgl_set_backend_rpi(MPGLContext *ctx); + +void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *), + const char *ext2, struct mp_log *log); +void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n), + void *fn_ctx, const char *ext2, struct mp_log *log); + +typedef void (GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, + GLsizei, const GLchar *,const void *); + +//function pointers loaded from the OpenGL library +struct GL { + int version; // MPGL_VER() mangled (e.g. 210 for 2.1) + int es; // es version (e.g. 300), 0 for desktop GL + int glsl_version; // e.g. 130 for GLSL 1.30 + char *extensions; // Equivalent to GL_EXTENSIONS + int mpgl_caps; // Bitfield of MPGL_CAP_* constants + bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB + + void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); + void (GLAPIENTRY *Clear)(GLbitfield); + void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *); + void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *); + void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); + void (GLAPIENTRY *Enable)(GLenum); + void (GLAPIENTRY *Disable)(GLenum); + const GLubyte *(GLAPIENTRY * GetString)(GLenum); + void (GLAPIENTRY *DrawBuffer)(GLenum); + void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); + void (GLAPIENTRY *Flush)(void); + void (GLAPIENTRY *Finish)(void); + void (GLAPIENTRY *PixelStorei)(GLenum, GLint); + void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, + GLenum, GLenum, const GLvoid *); + void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, + GLint, GLenum, GLenum, const GLvoid *); + void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, + GLsizei, GLsizei, GLenum, GLenum, + const GLvoid *); + void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint); + void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *); + void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, + GLenum, GLvoid *); + void (GLAPIENTRY *ReadBuffer)(GLenum); + void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei); + GLenum (GLAPIENTRY *GetError)(void); + void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); + + void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *); + void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *); + void (GLAPIENTRY *BindBuffer)(GLenum, GLuint); + GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum); + GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum); + void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); + void (GLAPIENTRY *ActiveTexture)(GLenum); + void (GLAPIENTRY *BindTexture)(GLenum, GLuint); + int (GLAPIENTRY *SwapInterval)(int); + void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, + GLsizei, GLint, GLenum, GLenum, + const GLvoid *); + + void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *); + void (GLAPIENTRY *BindVertexArray)(GLuint); + GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *); + void (GLAPIENTRY *EnableVertexAttribArray)(GLuint); + void (GLAPIENTRY *DisableVertexAttribArray)(GLuint); + void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, + GLsizei, const GLvoid *); + void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *); + void (GLAPIENTRY *UseProgram)(GLuint); + GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *); + void (GLAPIENTRY *CompileShader)(GLuint); + GLuint (GLAPIENTRY *CreateProgram)(void); + GLuint (GLAPIENTRY *CreateShader)(GLenum); + void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **, + const GLint *); + void (GLAPIENTRY *LinkProgram)(GLuint); + void (GLAPIENTRY *AttachShader)(GLuint, GLuint); + void (GLAPIENTRY *DeleteShader)(GLuint); + void (GLAPIENTRY *DeleteProgram)(GLuint); + void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); + void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *); + void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); + void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); + const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint); + void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *); + void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint); + void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *); + void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *); + GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum); + void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, + GLint); + + void (GLAPIENTRY *Uniform1f)(GLint, GLfloat); + void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat); + void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY *Uniform1i)(GLint, GLint); + void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean, + const GLfloat *); + void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, + const GLfloat *); + + void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *); + void (GLAPIENTRY *VDPAUFiniNV)(void); + GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV) + (GLvoid *, GLenum, GLsizei, const GLuint *); + void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV); + void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum); + void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); + void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); + + GLint (GLAPIENTRY *GetVideoSync)(GLuint *); + GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *); + + void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback, + const void *userParam); + + void *(GLAPIENTRY *MPGetD3DInterface)(const char *name); +}; + +#endif /* MPLAYER_GL_COMMON_H */ -- cgit v1.2.3