From 8d2d0f06403b6777e4b591fa84df57b55e9b7809 Mon Sep 17 00:00:00 2001 From: Akemi Date: Sun, 22 Jul 2018 23:07:32 +0200 Subject: cocoa-cb: add Apple Software Renderer support by default the pixel format creation falls back to software renderer when everything fails. this is mostly needed for VMs. additionally one can directly request an sw renderer or exclude it entirely. --- video/out/opengl/common.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'video/out/opengl/common.c') diff --git a/video/out/opengl/common.c b/video/out/opengl/common.c index 4b0cbcc1c4..00692f0350 100644 --- a/video/out/opengl/common.c +++ b/video/out/opengl/common.c @@ -42,7 +42,8 @@ static bool is_software_gl(GL *gl) strcmp(renderer, "Software Rasterizer") == 0 || strstr(renderer, "llvmpipe") || strcmp(vendor, "Microsoft Corporation") == 0 || - strcmp(renderer, "Mesa X11") == 0; + strcmp(renderer, "Mesa X11") == 0 || + strcmp(renderer, "Apple Software Renderer") == 0; } static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer) -- cgit v1.2.3