From d4bdd0473d6f43132257c9fb3848d829755167a3 Mon Sep 17 00:00:00 2001 From: wm4 Date: Mon, 5 Nov 2012 17:02:04 +0100 Subject: Rename directories, move files (step 1 of 2) (does not compile) Tis drops the silly lib prefixes, and attempts to organize the tree in a more logical way. Make the top-level directory less cluttered as well. Renames the following directories: libaf -> audio/filter libao2 -> audio/out libvo -> video/out libmpdemux -> demux Split libmpcodecs: vf* -> video/filter vd*, dec_video.* -> video/decode mp_image*, img_format*, ... -> video/ ad*, dec_audio.* -> audio/decode libaf/format.* is moved to audio/ - this is similar to how mp_image.* is located in video/. Move most top-level .c/.h files to core. (talloc.c/.h is left on top- level, because it's external.) Park some of the more annoying files in compat/. Some of these are relicts from the time mplayer used ffmpeg internals. sub/ is not split, because it's too much of a mess (subtitle code is mixed with OSD display and rendering). Maybe the organization of core is not ideal: it mixes playback core (like mplayer.c) and utility helpers (like bstr.c/h). Should the need arise, the playback core will be moved somewhere else, while core contains all helper and common code. --- video/out/d3d_shader_yuv_2ch.h | 170 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 170 insertions(+) create mode 100644 video/out/d3d_shader_yuv_2ch.h (limited to 'video/out/d3d_shader_yuv_2ch.h') diff --git a/video/out/d3d_shader_yuv_2ch.h b/video/out/d3d_shader_yuv_2ch.h new file mode 100644 index 0000000000..45dcc73992 --- /dev/null +++ b/video/out/d3d_shader_yuv_2ch.h @@ -0,0 +1,170 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022 +// +// fxc /Tps_2_0 /Fhz:\tmp\mplayer\libvo\d3d_shader_yuv_2ch.h +// z:\tmp\mplayer\libvo\d3d_shader_yuv.hlsl /Vnd3d_shader_yuv_2ch +// /DUSE_2CH=1 +// +// +// Parameters: +// +// float4x4 colormatrix; +// float2 depth; +// sampler2D tex0; +// sampler2D tex1; +// sampler2D tex2; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// colormatrix c0 4 +// depth c5 1 +// tex0 s0 1 +// tex1 s1 1 +// tex2 s2 1 +// + + ps_2_0 + def c4, 1, 0, 0, 0 + dcl t0.xy + dcl t1.xy + dcl t2.xy + dcl_2d s0 + dcl_2d s1 + dcl_2d s2 + texld r0, t0, s0 + texld r1, t1, s1 + texld r2, t2, s2 + mul r0.x, r0.x, c5.x + mad r0.x, r0.w, c5.y, r0.x + mul r1.x, r1.x, c5.x + mad r0.y, r1.w, c5.y, r1.x + mul r1.x, r2.x, c5.x + mad r0.z, r2.w, c5.y, r1.x + mov r0.w, c4.x + dp4 r1.x, r0, c0 + dp4 r1.y, r0, c1 + dp4 r1.z, r0, c2 + dp4 r1.w, r0, c3 + mov oC0, r1 + +// approximately 15 instruction slots used (3 texture, 12 arithmetic) +#endif + +const BYTE d3d_shader_yuv_2ch[] = +{ + 0, 2, 255, 255, 254, 255, + 78, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 3, 1, + 0, 0, 0, 2, 255, 255, + 5, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 252, 0, 0, 0, 128, 0, + 0, 0, 2, 0, 0, 0, + 4, 0, 2, 0, 140, 0, + 0, 0, 0, 0, 0, 0, + 156, 0, 0, 0, 2, 0, + 5, 0, 1, 0, 22, 0, + 164, 0, 0, 0, 0, 0, + 0, 0, 180, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 2, 0, 188, 0, 0, 0, + 0, 0, 0, 0, 204, 0, + 0, 0, 3, 0, 1, 0, + 1, 0, 6, 0, 212, 0, + 0, 0, 0, 0, 0, 0, + 228, 0, 0, 0, 3, 0, + 2, 0, 1, 0, 10, 0, + 236, 0, 0, 0, 0, 0, + 0, 0, 99, 111, 108, 111, + 114, 109, 97, 116, 114, 105, + 120, 0, 3, 0, 3, 0, + 4, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 100, 101, 112, 116, 104, 0, + 171, 171, 1, 0, 3, 0, + 1, 0, 2, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 116, 101, 120, 48, 0, 171, + 171, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 116, 101, 120, 49, 0, 171, + 171, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 116, 101, 120, 50, 0, 171, + 171, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 55, 46, 57, + 53, 50, 46, 51, 48, 50, + 50, 0, 81, 0, 0, 5, + 4, 0, 15, 160, 0, 0, + 128, 63, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 3, 176, 31, 0, 0, 2, + 0, 0, 0, 128, 1, 0, + 3, 176, 31, 0, 0, 2, + 0, 0, 0, 128, 2, 0, + 3, 176, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 31, 0, 0, 2, + 0, 0, 0, 144, 1, 8, + 15, 160, 31, 0, 0, 2, + 0, 0, 0, 144, 2, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 66, 0, 0, 3, 1, 0, + 15, 128, 1, 0, 228, 176, + 1, 8, 228, 160, 66, 0, + 0, 3, 2, 0, 15, 128, + 2, 0, 228, 176, 2, 8, + 228, 160, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 5, 0, 0, 160, + 4, 0, 0, 4, 0, 0, + 1, 128, 0, 0, 255, 128, + 5, 0, 85, 160, 0, 0, + 0, 128, 5, 0, 0, 3, + 1, 0, 1, 128, 1, 0, + 0, 128, 5, 0, 0, 160, + 4, 0, 0, 4, 0, 0, + 2, 128, 1, 0, 255, 128, + 5, 0, 85, 160, 1, 0, + 0, 128, 5, 0, 0, 3, + 1, 0, 1, 128, 2, 0, + 0, 128, 5, 0, 0, 160, + 4, 0, 0, 4, 0, 0, + 4, 128, 2, 0, 255, 128, + 5, 0, 85, 160, 1, 0, + 0, 128, 1, 0, 0, 2, + 0, 0, 8, 128, 4, 0, + 0, 160, 9, 0, 0, 3, + 1, 0, 1, 128, 0, 0, + 228, 128, 0, 0, 228, 160, + 9, 0, 0, 3, 1, 0, + 2, 128, 0, 0, 228, 128, + 1, 0, 228, 160, 9, 0, + 0, 3, 1, 0, 4, 128, + 0, 0, 228, 128, 2, 0, + 228, 160, 9, 0, 0, 3, + 1, 0, 8, 128, 0, 0, + 228, 128, 3, 0, 228, 160, + 1, 0, 0, 2, 0, 8, + 15, 128, 1, 0, 228, 128, + 255, 255, 0, 0 +}; -- cgit v1.2.3