From 01743f4ecd42b2974072d31604c2e91941488dd8 Mon Sep 17 00:00:00 2001 From: Kevin Mitchell Date: Mon, 15 Feb 2016 16:04:52 -0800 Subject: mp_image_pool: add mp_image_pool_add Provide a way for the user to add mp_images to the pool. This is required for dxva2, for which using set_allocator is extremely awkward since all the d3d9 surfaces must be allocated in advance and all together. --- video/mp_image_pool.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'video/mp_image_pool.h') diff --git a/video/mp_image_pool.h b/video/mp_image_pool.h index c2307da887..32beb89d9b 100644 --- a/video/mp_image_pool.h +++ b/video/mp_image_pool.h @@ -8,6 +8,8 @@ struct mp_image_pool; struct mp_image_pool *mp_image_pool_new(int max_count); struct mp_image *mp_image_pool_get(struct mp_image_pool *pool, int fmt, int w, int h); +// the reference to "new" is transferred to the pool +void mp_image_pool_add(struct mp_image_pool *pool, struct mp_image *new); void mp_image_pool_clear(struct mp_image_pool *pool); void mp_image_pool_set_lru(struct mp_image_pool *pool); -- cgit v1.2.3