From d511ef79a09fa9e42479e66f4837daaa68b7255b Mon Sep 17 00:00:00 2001 From: wm4 Date: Fri, 1 Mar 2013 11:16:01 +0100 Subject: core: simplify OSD capability handling, remove VFCAP_OSD VFCAP_OSD was used to determine at runtime whether the VO supports OSD rendering. This was mostly unused. vo_direct3d had an option to disable OSD (was supposed to allow to force auto-insertion of vf_ass, but we removed that anyway). vo_opengl_old could disable OSD rendering when a very old OpenGL version was detected, and had an option to explicitly disable it as well. Remove VFCAP_OSD from everything (and some associated logic). Now the vo_driver.draw_osd callback can be set to NULL to indicate missing OSD support (important so that vo_null etc. don't single-step on OSD redraw), and if OSD support depends on runtime support, the VO's draw_osd should just do nothing if OSD is not available. Also, do not access vo->want_redraw directly. Change the want_redraw reset logic for this purpose, too. (Probably unneeded, vo_flip_page resets it already.) --- video/filter/vf_sub.c | 1 - 1 file changed, 1 deletion(-) (limited to 'video/filter/vf_sub.c') diff --git a/video/filter/vf_sub.c b/video/filter/vf_sub.c index a1f25efd6d..ae1390b6e9 100644 --- a/video/filter/vf_sub.c +++ b/video/filter/vf_sub.c @@ -153,7 +153,6 @@ static int vf_open(vf_instance_t *vf, char *args) vf->uninit = uninit; vf->control = control; vf->filter = filter; - vf->default_caps = VFCAP_OSD; return 1; } -- cgit v1.2.3