From 1c65428d6f70f05333ecc8284e3f235c679fff26 Mon Sep 17 00:00:00 2001 From: wm4 Date: Sat, 22 Dec 2012 17:17:43 +0100 Subject: sub: do not copy the target image if there is no OSD/subs It's not easy to tell whether the OSD/subs are empty, or if something is drawn. In general you have to use osd_draw() with a custom callback. If nothing is visible, the callback is never invoked. (The actual reason why this is so "hard" is the implementation of osd_libass.c, which doesn't allow separating rendering and drawing of OSD elements, because all OSD elements share the same ASS_Renderer.) To simplify avoiding copies, make osd_draw_on_image() instead of the caller use mp_image_make_writeable(). Introduce osd_draw_on_image_p(), which works like osd_draw_on_image(), but gets the new image allocation from an image pool. This is supposed to be an optimization, because it reduces the frequency of large allocations/deallocations for image data. The result of this is that the frequency of copies needed in conjunction with vf_sub, screenshots, and vo_lavc (encoding) should be reduced. vf_sub now always does true pass-through if no subs are shown. Drop the pts check from vf_sub. This didn't make much sense. --- sub/sub.c | 21 +++++++++++++++++++++ sub/sub.h | 5 +++++ 2 files changed, 26 insertions(+) (limited to 'sub') diff --git a/sub/sub.c b/sub/sub.c index 1365d3c844..4baf4f1487 100644 --- a/sub/sub.c +++ b/sub/sub.c @@ -39,6 +39,8 @@ #include "draw_bmp.h" #include "spudec.h" #include "subreader.h" +#include "video/mp_image.h" +#include "video/mp_image_pool.h" char * const sub_osd_names[]={ @@ -274,6 +276,7 @@ struct draw_on_image_closure { struct osd_state *osd; struct mp_image *dest; struct mp_draw_sub_backup *bk; + struct mp_image_pool *pool; bool changed; }; @@ -283,11 +286,17 @@ static void draw_on_image(void *ctx, struct sub_bitmaps *imgs) struct osd_state *osd = closure->osd; if (closure->bk) mp_draw_sub_backup_add(closure->bk, closure->dest, imgs); + if (closure->pool) { + mp_image_pool_make_writeable(closure->pool, closure->dest); + } else { + mp_image_make_writeable(closure->dest); + } mp_draw_sub_bitmaps(&osd->draw_cache, closure->dest, imgs); talloc_steal(osd, osd->draw_cache); closure->changed = true; } +// Calls mp_image_make_writeable() on the dest image if something is drawn. // Returns whether anything was drawn. bool osd_draw_on_image(struct osd_state *osd, struct mp_osd_res res, double video_pts, int draw_flags, struct mp_image *dest) @@ -298,6 +307,18 @@ bool osd_draw_on_image(struct osd_state *osd, struct mp_osd_res res, return closure.changed; } +// Like osd_draw_on_image(), but if dest needs to be copied to make it +// writeable, allocate images from the given pool. (This is a minor +// optimization to reduce "real" image sized memory allocations.) +void osd_draw_on_image_p(struct osd_state *osd, struct mp_osd_res res, + double video_pts, int draw_flags, + struct mp_image_pool *pool, struct mp_image *dest) +{ + struct draw_on_image_closure closure = {osd, dest, .pool = pool}; + osd_draw(osd, res, video_pts, draw_flags, mp_draw_sub_formats, + &draw_on_image, &closure); +} + void osd_draw_on_image_bk(struct osd_state *osd, struct mp_osd_res res, double video_pts, int draw_flags, struct mp_draw_sub_backup *bk, struct mp_image *dest) diff --git a/sub/sub.h b/sub/sub.h index ed4401cacf..38b7b29f34 100644 --- a/sub/sub.h +++ b/sub/sub.h @@ -222,6 +222,11 @@ struct mp_image; bool osd_draw_on_image(struct osd_state *osd, struct mp_osd_res res, double video_pts, int draw_flags, struct mp_image *dest); +struct mp_image_pool; +void osd_draw_on_image_p(struct osd_state *osd, struct mp_osd_res res, + double video_pts, int draw_flags, + struct mp_image_pool *pool, struct mp_image *dest); + struct mp_draw_sub_backup; void osd_draw_on_image_bk(struct osd_state *osd, struct mp_osd_res res, double video_pts, int draw_flags, -- cgit v1.2.3