From 13d354e46d27fd0c433880839abcf9096dbcbc2f Mon Sep 17 00:00:00 2001 From: wm4 Date: Wed, 5 Aug 2020 22:37:47 +0200 Subject: auto_profiles: add this script This is taken from a somewhat older proof-of-concept script. The basic idea, and most of the implementation, is still the same. The way the profiles are actually defined changed. I still feel bad about this being a Lua script, and running user expressions as Lua code in a vaguely defined environment, but I guess as far as balance of effort/maintenance/results goes, this is fine. It's a bit bloated (the Lua scripting state is at least 150KB or so in total), so in order to enable this by default, I decided it should unload itself by default if no auto-profiles are used. (And currently, it does not actually rescan the profile list if a new config file is loaded some time later, so the script would do nothing anyway if no auto profiles were defined.) This still requires defining inverse profiles for "unapplying" a profile. Also this is still somewhat racy. Both will probably be alleviated to some degree in the future. --- player/scripting.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'player/scripting.c') diff --git a/player/scripting.c b/player/scripting.c index 6b891d92aa..24e2931539 100644 --- a/player/scripting.c +++ b/player/scripting.c @@ -262,6 +262,8 @@ void mp_load_builtin_scripts(struct MPContext *mpctx) load_builtin_script(mpctx, 1, mpctx->opts->lua_load_ytdl, "@ytdl_hook.lua"); load_builtin_script(mpctx, 2, mpctx->opts->lua_load_stats, "@stats.lua"); load_builtin_script(mpctx, 3, mpctx->opts->lua_load_console, "@console.lua"); + load_builtin_script(mpctx, 4, mpctx->opts->lua_load_auto_profiles, + "@auto_profiles.lua"); } bool mp_load_scripts(struct MPContext *mpctx) -- cgit v1.2.3