From 3fc9f9d1324468d09c915a0ac5b74e0dcdb5b8d7 Mon Sep 17 00:00:00 2001 From: wm4 Date: Fri, 10 Oct 2014 18:51:44 +0200 Subject: player: don't mess up cursor visibility state Manually setting can break things forever, because it puts the VO cursor state out of sync with the remembered state by handle_cursor_autohide(). Use the normal autohide code during idle mode too instead. (Originally the idea was to make the cursor always visible in idle mode, but not so important.) Regression since e1e8b07c. Fixes #1166. CC: @mpv-player/stable --- player/playloop.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'player/playloop.c') diff --git a/player/playloop.c b/player/playloop.c index 3f53a47377..e8409e90b6 100644 --- a/player/playloop.c +++ b/player/playloop.c @@ -838,7 +838,6 @@ void handle_force_window(struct MPContext *mpctx, bool reconfig) .d_w = w, .d_h = h, }; vo_reconfig(vo, &p, 0); - vo_control(vo, VOCTRL_SET_CURSOR_VISIBILITY, &(bool){true}); vo_control(vo, VOCTRL_RESTORE_SCREENSAVER, NULL); vo_set_paused(vo, true); vo_redraw(vo); @@ -991,6 +990,7 @@ void mp_idle(struct MPContext *mpctx) mp_wait_events(mpctx, mpctx->sleeptime); mpctx->sleeptime = 100.0; mp_process_input(mpctx); + handle_cursor_autohide(mpctx); update_osd_msg(mpctx); handle_osd_redraw(mpctx); } -- cgit v1.2.3