From a0a2ea8713bcd1b0ed35eaaaa93625e973480563 Mon Sep 17 00:00:00 2001 From: wm4 Date: Fri, 17 Jan 2014 22:26:04 +0100 Subject: player: remove OSD stack If certain OSD messages were displayed at the same time, the hidden messages were put on the stack, and displayed again once the higher priority messages disappeared. The idea was probably that lower priority messages could not hide higher priority ones, and also that the lower messages did not get lost. But in practice, this gives confusing results with OSD messages randomly reappearing for a brief time. Remove it. --- player/core.h | 1 - 1 file changed, 1 deletion(-) (limited to 'player/core.h') diff --git a/player/core.h b/player/core.h index f99c23bdf9..2c6b41d745 100644 --- a/player/core.h +++ b/player/core.h @@ -416,7 +416,6 @@ void set_osd_bar(struct MPContext *mpctx, int type, const char* name, double min, double max, double val); void set_osd_msg(struct MPContext *mpctx, int id, int level, int time, const char* fmt, ...) PRINTF_ATTRIBUTE(5,6); -void rm_osd_msg(struct MPContext *mpctx, int id); void set_osd_function(struct MPContext *mpctx, int osd_function); void set_osd_subtitle(struct MPContext *mpctx, const char *text); -- cgit v1.2.3