From a169a2fb7952f26face59828850ec622a69afe23 Mon Sep 17 00:00:00 2001 From: wm4 Date: Fri, 30 Jan 2015 23:54:43 +0100 Subject: player: don't treat audio playback restart while paused special I guess this was supposed to be some sort of optimization, but even though it probably works, it's pretty meaningless and I couldn't measure a difference. One special case killed. --- player/audio.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'player/audio.c') diff --git a/player/audio.c b/player/audio.c index d7da26d573..5e0497c84e 100644 --- a/player/audio.c +++ b/player/audio.c @@ -474,10 +474,7 @@ static void do_fill_audio_out_buffers(struct MPContext *mpctx, double endpts) mpctx->video_status != STATUS_EOF && mpctx->delay > 0) return; - // if paused, just initialize things (audio format & pts) - int playsize = 1; - if (!mpctx->paused) - playsize = ao_get_space(mpctx->ao); + int playsize = ao_get_space(mpctx->ao); int skip = 0; bool sync_known = get_sync_samples(mpctx, &skip); -- cgit v1.2.3