From 345bb193fe75ddbf2f21bd295869276b6fa87189 Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Tue, 11 Jul 2017 01:59:21 +0200 Subject: vo_opengl: support loading custom user textures Parsing the texture data as raw strings makes the textures the most portable and self-contained. In order to facilitate different types of shaders, the parse_user_shader interaction has been changed to instead have it loop through blocks and call the passed functions for each valid block parsed. This is more modular and also cleaner, with better code separation. Closes #4586. --- misc/bstr.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'misc/bstr.h') diff --git a/misc/bstr.h b/misc/bstr.h index 63865a4421..199f300ba1 100644 --- a/misc/bstr.h +++ b/misc/bstr.h @@ -80,6 +80,10 @@ double bstrtod(struct bstr str, struct bstr *rest); void bstr_lower(struct bstr str); int bstr_sscanf(struct bstr str, const char *format, ...); +// Decode a string containing hexadecimal data. All whitespace will be silently +// ignored. When successful, this allocates a new array to store the output. +bool bstr_decode_hex(void *talloc_ctx, struct bstr hex, struct bstr *out); + // Decode the UTF-8 code point at the start of the string, and return the // character. // After calling this function, *out_next will point to the next character. -- cgit v1.2.3