From f07aeccfc7753b48c8b5725af9c4889dbbf55ecd Mon Sep 17 00:00:00 2001 From: reimar Date: Tue, 4 Jul 2006 16:31:45 +0000 Subject: Do not assign same texture number to GL_TEXTURE_2D and GL_TEXTURE_RECT, this can also cause problems. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18901 b3059339-0415-0410-9bf9-f77b7e298cf2 --- libvo/vo_gl.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'libvo') diff --git a/libvo/vo_gl.c b/libvo/vo_gl.c index 443e57f8cd..36142063ad 100644 --- a/libvo/vo_gl.c +++ b/libvo/vo_gl.c @@ -80,7 +80,7 @@ static GLenum gl_type; static GLuint gl_buffer; static int gl_buffersize; static GLuint fragprog; -static GLuint default_texs[8]; +static GLuint default_texs[22]; static char *custom_prog; static char *custom_tex; static int custom_tlin; @@ -261,13 +261,13 @@ static int initGl(uint32_t d_width, uint32_t d_height) { if (image_format == IMGFMT_YV12) { int i; - glGenTextures(7, default_texs); - default_texs[7] = 0; + glGenTextures(21, default_texs); + default_texs[21] = 0; for (i = 0; i < 7; i++) { ActiveTexture(GL_TEXTURE1 + i); BindTexture(GL_TEXTURE_2D, default_texs[i]); - BindTexture(GL_TEXTURE_RECTANGLE, default_texs[i]); - BindTexture(GL_TEXTURE_3D, default_texs[i]); + BindTexture(GL_TEXTURE_RECTANGLE, default_texs[i + 7]); + BindTexture(GL_TEXTURE_3D, default_texs[i + 14]); } ActiveTexture(GL_TEXTURE1); glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR, -- cgit v1.2.3