From b0b702f66736cd9d3a122cddebf98bfa7190b8ab Mon Sep 17 00:00:00 2001 From: reimar Date: Fri, 28 Jul 2006 19:37:49 +0000 Subject: Some more documentation git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19226 b3059339-0415-0410-9bf9-f77b7e298cf2 --- libvo/gl_common.c | 57 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) (limited to 'libvo') diff --git a/libvo/gl_common.c b/libvo/gl_common.c index 394a9d0b3a..f69c0ddd09 100644 --- a/libvo/gl_common.c +++ b/libvo/gl_common.c @@ -629,6 +629,14 @@ static void glSetupYUVCombinersATI(float uvcos, float uvsin) { EndFragmentShader(); } +/** + * \brief helper function for gen_spline_lookup_tex + * \param x subpixel-position ((0,1) range) to calculate weights for + * \param dst where to store transformed weights, must provide space for 4 GLfloats + * + * calculates the weights and stores them after appropriate transformation + * for the scaler fragment program. + */ static void store_weights(float x, GLfloat *dst) { float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; @@ -745,6 +753,12 @@ static const char *yuv_lookup3d_prog_template = "TEX result.color, yuv, texture[%c], 3D;" "END"; +/** + * \brief creates and initializes helper textures needed for scaling texture read + * \param scaler scaler type to create texture for + * \param texu contains next free texture unit number + * \param texs texture unit ids for the scaler are stored in this array + */ static void create_scaler_textures(int scaler, int *texu, char *texs) { switch (scaler) { case YUV_SCALER_BILIN: @@ -784,7 +798,20 @@ static void get_yuv2rgb_coeffs(float brightness, float contrast, float uvcos, fl *bc += 0.5 - contrast / 2.0; } +//! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map #define GMAP_SIZE (1024) +/** + * \brief generate a 3D YUV -> RGB map + * \param map where to store map. Must provide space for (size + 2)^3 elements + * \param size size of the map, excluding border + * \param brightness desired brightness adjustment for conversion + * \param contrast desired contrast adjustment for conversion + * \param uvcos desired hue/saturation adjustment for conversion + * \param uvsin desired hue/saturation adjustment for conversion + * \param rgamma desired red gamma adjustment for conversion + * \param ggamma desired green gamma adjustment for conversion + * \param bgamma desired blue gamma adjustment for conversion + */ static void gen_yuv2rgb_map(unsigned char *map, int size, float brightness, float contrast, float uvcos, float uvsin, float rgamma, float ggamma, float bgamma) { @@ -834,6 +861,18 @@ static void gen_yuv2rgb_map(unsigned char *map, int size, float brightness, #define LOOKUP_RES 512 //! resolution for 3D yuv->rgb conversion lookup table #define LOOKUP_3DRES 32 +/** + * \brief creates and initializes helper textures needed for yuv conversion + * \param texu contains next free texture unit number + * \param texs texture unit ids for the conversion are stored in this array + * \param brightness desired brightness adjustment for conversion + * \param contrast desired contrast adjustment for conversion + * \param uvcos desired hue/saturation adjustment for conversion + * \param uvsin desired hue/saturation adjustment for conversion + * \param rgamma desired red gamma adjustment for conversion + * \param ggamma desired green gamma adjustment for conversion + * \param bgamma desired blue gamma adjustment for conversion + */ static void create_conv_textures(int conv, int *texu, char *texs, float brightness, float contrast, float uvcos, float uvsin, float rgamma, float ggamma, float bgamma) { @@ -889,6 +928,18 @@ static void create_conv_textures(int conv, int *texu, char *texs, free(lookup_data); } +/** + * \brief adds a scaling texture read at the current fragment program position + * \param scaler type of scaler to insert + * \param prog_pos current position in fragment program + * \param remain how many bytes remain in the buffer given by prog_pos + * \param texs array containing the texture unit identifiers for this scaler + * \param in_tex texture unit the scaler should read from + * \param out_comp component of the yuv variable the scaler stores the result in + * \param rect if rectangular (pixel) adressing should be used for in_tex + * \param texw width of the in_tex texture + * \param texh height of the in_tex texture + */ static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, char in_tex, char out_comp, int rect, int texw, int texh) { switch (scaler) { @@ -935,6 +986,12 @@ static const struct { {NULL, 0, 0} }; +/** + * \brief load the specified GPU Program + * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested + * \param prog program string + * \return 1 on success, 0 otherwise + */ int loadGPUProgram(GLenum target, char *prog) { int i; GLint cur = 0, max = 0, err = 0; -- cgit v1.2.3