From 35d096244484436649fc973a4698a33badd0c693 Mon Sep 17 00:00:00 2001 From: joey Date: Fri, 11 Nov 2005 03:07:01 +0000 Subject: DirectSound's GetVolume and SetVolume use 100ths of decibels and range from -10,000 to 0. MPlayer uses a linear intensity value between 0.0 and 100.0. This patch converts the values properly rather than simply linearly mapping the range. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16973 b3059339-0415-0410-9bf9-f77b7e298cf2 --- libao2/ao_dsound.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'libao2/ao_dsound.c') diff --git a/libao2/ao_dsound.c b/libao2/ao_dsound.c index d8e743e3a1..2e374fb722 100644 --- a/libao2/ao_dsound.c +++ b/libao2/ao_dsound.c @@ -27,6 +27,7 @@ #include #define DIRECTSOUND_VERSION 0x0600 #include +#include #include "config.h" #include "libaf/af_format.h" @@ -389,13 +390,13 @@ static int control(int cmd, void *arg) case AOCONTROL_GET_VOLUME: { ao_control_vol_t* vol = (ao_control_vol_t*)arg; IDirectSoundBuffer_GetVolume(hdsbuf, &volume); - vol->left = vol->right = (float)(volume+10000) / 100.0; + vol->left = vol->right = pow(10.0, (float)(volume+10000) / 5000.0); //printf("ao_dsound: volume: %f\n",vol->left); return CONTROL_OK; } case AOCONTROL_SET_VOLUME: { ao_control_vol_t* vol = (ao_control_vol_t*)arg; - volume = (vol->right * 100.0)-10000; + volume = (DWORD)(log10(vol->right) * 5000.0) - 10000; IDirectSoundBuffer_SetVolume(hdsbuf, volume); //printf("ao_dsound: volume: %f\n",vol->left); return CONTROL_OK; -- cgit v1.2.3