From 380fc765e4ad4e3ff828c9b0bd4a565ea2ba79ed Mon Sep 17 00:00:00 2001 From: wm4 Date: Sun, 10 Nov 2013 23:24:21 +0100 Subject: audio/out: prepare for non-interleaved audio This comes with two internal AO API changes: 1. ao_driver.play now can take non-interleaved audio. For this purpose, the data pointer is changed to void **data, where data[0] corresponds to the pointer in the old API. Also, the len argument as well as the return value are now in samples, not bytes. "Sample" in this context means the unit of the smallest possible audio frame, i.e. sample_size * channels. 2. ao_driver.get_space now returns samples instead of bytes. (Similar to the play function.) Change all AOs to use the new API. The AO API as exposed to the rest of the player still uses the old API. It's emulated in ao.c. This is purely to split the commits changing all AOs and the commits adding actual support for outputting N-I audio. --- audio/out/ao_jack.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'audio/out/ao_jack.c') diff --git a/audio/out/ao_jack.c b/audio/out/ao_jack.c index 20dd0d4aab..f69c6c928d 100644 --- a/audio/out/ao_jack.c +++ b/audio/out/ao_jack.c @@ -319,19 +319,20 @@ static void audio_resume(struct ao *ao) static int get_space(struct ao *ao) { struct priv *p = ao->priv; - return mp_ring_available(p->ring); + return mp_ring_available(p->ring) / ao->sstride; } /** * \brief write data into buffer and reset underrun flag */ -static int play(struct ao *ao, void *data, int len, int flags) +static int play(struct ao *ao, void **data, int samples, int flags) { struct priv *p = ao->priv; + int len = samples * ao->sstride; if (!(flags & AOPLAY_FINAL_CHUNK)) len -= len % p->outburst; p->underrun = 0; - return mp_ring_write(p->ring, data, len); + return mp_ring_write(p->ring, data[0], len) / ao->sstride; } #define OPT_BASE_STRUCT struct priv -- cgit v1.2.3