From e2eaedcb0ad20f6d999869fe68a03125c312fb70 Mon Sep 17 00:00:00 2001 From: wm4 Date: Sun, 11 Nov 2012 17:58:52 +0100 Subject: vo_opengl: disable extended downscaling by default To simplify implementation, the same filter kernel was used for both directions, even when the scaling factors were different. It turns out that people actually did this, and that the resulting rendering errors were rather visible. Disable this feature by default, as fixing it would require structural changes, and it's a useless anyway. --- DOCS/man/en/vo.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'DOCS') diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst index e48f53d47c..d3dcf7f388 100644 --- a/DOCS/man/en/vo.rst +++ b/DOCS/man/en/vo.rst @@ -456,7 +456,7 @@ opengl-hq This is equivalent to: - | --vo=opengl:lscale=lanczos2:fancy-downscaling:dither-depth=0:pbo:fbo-format=rgb16 + | --vo=opengl:lscale=lanczos2:dither-depth=0:pbo:fbo-format=rgb16 Note that some cheaper LCDs do dithering that gravely interferes with vo_opengl's dithering. Disabling dithering with ``dither-depth=-1`` helps. -- cgit v1.2.3