From dc582f2505d7583f414dcfa777371f986de381d3 Mon Sep 17 00:00:00 2001 From: wm4 Date: Sun, 1 Dec 2013 23:39:13 +0100 Subject: vo_opengl: add support for rectangle textures This allows vo_opengl to use GL_TEXTURE_RECTANGLE textures, either by enabling it with the 'rectangle-textures' sub-option, or by having a hwdec backend force it. By default it's off. The _only_ reason we're adding this is because VDA can export rectangle textures only. --- DOCS/man/en/vo.rst | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'DOCS') diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst index 3d6bc0095f..8a7e8e55ff 100644 --- a/DOCS/man/en/vo.rst +++ b/DOCS/man/en/vo.rst @@ -486,6 +486,11 @@ Available video output drivers are: Set the YUV chroma sample location. auto means use the bitstream flags (default: auto). + ``rectangle-textures`` + Force use of rectangle textures (default: no). Normally this shouldn't + have any advantages over normal textures. Note that hardware decoding + overrides this flag. + ``opengl-hq`` Same as ``opengl``, but with default settings for high quality rendering. -- cgit v1.2.3