From 8aef22e45debedc107917e674072976c55c07f0d Mon Sep 17 00:00:00 2001 From: Nicolas F Date: Sun, 29 Aug 2021 17:25:39 +0200 Subject: DOCS/options: fix minor typo in compute shaders This "bw" should most likely be a "be". --- DOCS/man/options.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'DOCS') diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index bb69e3a6c5..c216f88ede 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -5661,7 +5661,7 @@ The following video options are currently all specific to ``--vo=gpu`` and Specifies that this shader should be treated as a compute shader, with the block size bw and bh. The compute shader will be dispatched with however many blocks are necessary to completely tile over the output. - Within each block, there will bw tw*th threads, forming a single work + Within each block, there will be tw*th threads, forming a single work group. In other words: tw and th specify the work group size, which can be different from the block size. So for example, a compute shader with bw, bh = 32 and tw, th = 8 running on a 500x500 texture would dispatch -- cgit v1.2.3