From 61bc96518afcfabfa07d6724ea517db5e9aba165 Mon Sep 17 00:00:00 2001 From: Bin Jin Date: Fri, 10 Jun 2016 12:22:51 +0000 Subject: vo_opengl: remove nnedi3 prescaler --- DOCS/man/vo.rst | 32 +------------------------------- 1 file changed, 1 insertion(+), 31 deletions(-) (limited to 'DOCS') diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index 8a7d235ca3..d59ddbba18 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -596,13 +596,6 @@ Available video output drivers are: Some parameters can be tuned with ``superxbr-sharpness`` and ``superxbr-edge-strength`` options. - ``nnedi3`` - An artificial neural network based deinterlacer, which can be used - to upscale images. - - Extremely slow and requires a recent mid or high end graphics card - to work smoothly (as of 2015). - ``prescale-passes=<1..5>`` The number of passes to apply the prescaler (defaults to be 1). Setting it to 2 will perform a 4x upscaling. @@ -621,29 +614,6 @@ Available video output drivers are: A value less than 1.0 will disable the check. - ``nnedi3-neurons=<16|32|64|128>`` - Specify the neurons for nnedi3 prescaling (defaults to be 32). The - rendering time is expected to be linear to the number of neurons. - - ``nnedi3-window=<8x4|8x6>`` - Specify the size of local window for sampling in nnedi3 prescaling - (defaults to be ``8x4``). The ``8x6`` window produces sharper images, - but is also slower. - - ``nnedi3-upload=`` - Specify how to upload the NN weights to GPU. Depending on the graphics - card, driver, shader compiler and nnedi3 settings, both method can be - faster or slower. - - ``ubo`` - Upload these weights via uniform buffer objects. This is the - default. (requires OpenGL 3.1 / GLES 3.0) - - ``shader`` - Hard code all the weights into the shader source code. (requires - OpenGL 3.3 / GLES 3.0) - - ``pre-shaders=``, ``post-shaders=``, ``scale-shader=`` Custom GLSL fragment shaders. @@ -954,7 +924,7 @@ Available video output drivers are: angle Direct3D11 through the OpenGL ES translation layer ANGLE. This supports almost everything the ``win`` backend does (if the ANGLE - build is new enough), except the ``nnedi3`` prescaler. + build is new enough). dxinterop (experimental) Win32, using WGL for rendering and Direct3D 9Ex for presentation. Works on Nvidia and AMD. Newer Intel chips with the latest drivers -- cgit v1.2.3