From 2a542b7f197c1936ac69b782c058885bbd9ee4a5 Mon Sep 17 00:00:00 2001 From: James Ross-Gowan Date: Tue, 26 Dec 2017 20:50:31 +1100 Subject: vo_gpu: d3d11: add support for exclusive fullscreen Lets the application fully control the rendering onto the screen instead of the compositor. --- DOCS/man/options.rst | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'DOCS') diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index f5b59d291a..871561cde3 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -5158,6 +5158,12 @@ The following video options are currently all specific to ``--vo=gpu`` and use of compute shaders over fragment shaders wherever possible. Enabled by default, although Nvidia users may want to disable it. +``--d3d11-exclusive-fs=`` + Switches the D3D11 swap chain fullscreen state to 'fullscreen' when + fullscreen video is requested. Also known as "exclusive fullscreen" or + "D3D fullscreen" in other applications. Gives mpv full control of + rendering on the swap chain's screen. Off by default. + ``--d3d11-warp=`` Use WARP (Windows Advanced Rasterization Platform) with the D3D11 GPU backend (default: auto). This is a high performance software renderer. By -- cgit v1.2.3