From 22311a767d863633d29f136385d4eef4fad8fde8 Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Fri, 29 Sep 2017 00:41:50 +0200 Subject: vo_gpu: force layout std430 for PCs Seems to be fixed upstream in the nvidia driver, so it's probably a good idea to 1. force the layout and 2. remove the warning, as it now actually works. Users with older drivers would run into errors, but they can still use shaderc as a replacement. (And it's not like the old status quo was any better) --- DOCS/man/options.rst | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'DOCS') diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 8d61861177..75539917f1 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4211,9 +4211,7 @@ The following video options are currently all specific to ``--vo=gpu`` and nvidia Use nvidia's built-in compiler. Only works for nvidia GPUs. Can be buggy, but also supports some features glslang does not. Only works - with vulkan. WARNING: Pretty buggy, handles push constants incorrectly - (this causes graphical corruption with e.g. ``--temporal-dither``)! Use - only for testing. + with vulkan. ``--glsl-shaders=`` Custom GLSL hooks. These are a flexible way to add custom fragment shaders, -- cgit v1.2.3