From 15bb05d2fe7394478144d323a41023722d1a9d38 Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Mon, 30 May 2016 12:48:01 +0200 Subject: vo_opengl: add hable tone-mapping algorithm Developed by John Hable for use in Uncharted 2. Also used by Frictional Games in SOMA. Originally inspired by a filmic tone mapping algorithm created by Kodak. From http://frictionalgames.blogspot.de/2012/09/tech-feature-hdr-lightning.html --- DOCS/man/vo.rst | 3 +++ 1 file changed, 3 insertions(+) (limited to 'DOCS') diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index 1f1e40ec00..717c4738a9 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -1074,6 +1074,9 @@ Available video output drivers are: reinhard Reinhard tone mapping algorithm. Very simple continuous curve. Preserves dynamic range and peak but uses nonlinear contrast. + hable + Similar to ``reinhard`` but preserves dark contrast better (slightly + sigmoidal). Developed by John Hable for use in video games. gamma Fits a logarithmic transfer between the tone curves. linear -- cgit v1.2.3