From 68c77d955f4d0c5269f8ea1be6e42e95110bbec0 Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Mon, 30 May 2016 20:11:14 +0200 Subject: vo_opengl: default hdr-tone-mapping to hable This algorithm works really well. Setting it is a much better "out-of-the-box" experience than just clipping, which will always look ugly. In other words, with this default, users of mpv will just be able to play HDR content without even realizing it's HDR (pretty much). --- DOCS/man/vo.rst | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'DOCS/man/vo.rst') diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index 3b16e74ae8..f8c9c342f8 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -1071,13 +1071,14 @@ Available video output drivers are: target display. Valid values are: clip - Hard-clip any out-of-range values (default) + Hard-clip any out-of-range values. reinhard Reinhard tone mapping algorithm. Very simple continuous curve. Preserves dynamic range and peak but uses nonlinear contrast. hable - Similar to ``reinhard`` but preserves dark contrast better (slightly - sigmoidal). Developed by John Hable for use in video games. + Similar to ``reinhard`` but preserves dark contrast better + (slightly sigmoidal). Developed by John Hable for use in video + games. (default) gamma Fits a logarithmic transfer between the tone curves. linear -- cgit v1.2.3