From 1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9 Mon Sep 17 00:00:00 2001 From: wm4 Date: Mon, 15 Dec 2014 04:40:26 +0100 Subject: vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering Obscure feature, and I've never heard of anyone using it. The anaglyph effects can be reproduced with vf_stereo3d. The only thing that can't be reproduced with it is "quadbuffer", which requires special and expensive hardware. --- DOCS/man/vo.rst | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'DOCS/man/vo.rst') diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index 05d2acf39e..f133c04d76 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -362,21 +362,6 @@ Available video output drivers are: processing chain might do chroma scaling differently if ``lscale`` is disabled. - ``stereo=`` - Select a method for stereo display. You may have to use - ``--video-aspect`` to fix the aspect value. Experimental, do not expect - too much from it. - - no - Normal 2D display - red-cyan - Convert side by side input to full-color red-cyan stereo. - green-magenta - Convert side by side input to full-color green-magenta stereo. - quadbuffer - Convert side by side input to quad buffered stereo. Only supported - by very few OpenGL cards. - ``srgb`` Convert and color correct the output to sRGB before displaying it on the screen. This option enables linear light scaling. It also forces -- cgit v1.2.3