From e543853a7ff0ab4dcd4ccaf06c448013fd41c03a Mon Sep 17 00:00:00 2001 From: Akemi Date: Thu, 6 Oct 2016 19:21:21 +0200 Subject: cocoa: add glFlush() to cocoa backend The glFlush() call was made optional recently since it's not needed in most cases. On OSX though this is needed since we removed kCGLPFADoubleBuffer from the context creation, so the glFlush() call was added to the cocoa backend only. The CGLFlushDrawable() call can be safely removed since it only does something when a double buffered context is used. Also fixes a small typo. Fixes #3627. --- DOCS/man/options.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'DOCS/man/options.rst') diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index a32cb98cca..d17aefe347 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4593,7 +4593,7 @@ The following video options are currently all specific to ``--vo=opengl`` and ``--opengl-early-flush=`` Call ``glFlush()`` after rendering a frame and before attempting to display - it (default: no). Can fix stuttering in some causes, in other cases probably + it (default: no). Can fix stuttering in some cases, in other cases probably causes it. For testing - could be removed any time. Miscellaneous -- cgit v1.2.3