From 75c0c06640da677477a0cfd08deee1d4e23a4361 Mon Sep 17 00:00:00 2001 From: James Ross-Gowan Date: Sat, 16 Sep 2017 01:37:28 +1000 Subject: vo_gpu: convert windows/osx hwdecs/contexts to new API --- DOCS/man/options.rst | 19 ------------------- 1 file changed, 19 deletions(-) (limited to 'DOCS/man/options.rst') diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 4a880fb72c..b4416ec34d 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4541,14 +4541,6 @@ The following video options are currently all specific to ``--vo=gpu`` and Windows with ANGLE only. -``--angle-max-frame-latency=<1-16>`` - Sets the maximum number of frames that the system is allowed to queue for - rendering with the ANGLE backend (default: 3). Lower values should make - VSync timing more accurate, but a value of ``1`` requires powerful - hardware, since the CPU will not be able to "render ahead" of the GPU. - - Windows with ANGLE only. - ``--angle-renderer=`` Forces a specific renderer when using the ANGLE backend (default: auto). In auto mode this will pick D3D11 for systems that support Direct3D 11 feature @@ -4561,17 +4553,6 @@ The following video options are currently all specific to ``--vo=gpu`` and Windows with ANGLE only. -``--angle-swapchain-length=<2-16>`` - Sets the number of buffers in the D3D11 presentation queue when using the - ANGLE backend (default: 6). At least 2 are required, since one is the back - buffer that mpv renders to and the other is the front buffer that is - presented by the DWM. Additional buffers can improve performance, because - for example, mpv will not have to wait on the DWM to release the front - buffer before rendering a new frame to it. For this reason, Microsoft - recommends at least 4. - - Windows with ANGLE only. - ``--cocoa-force-dedicated-gpu=`` Deactivates the automatic graphics switching and forces the dedicated GPU. (default: no) -- cgit v1.2.3