From 12e58ff8a65c537a222a3fb954f88d98a3a5bfd2 Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Wed, 2 Jan 2019 03:03:38 +0100 Subject: vo_gpu: allow boosting dark scenes when tone mapping In theory our "eye adaptation" algorithm works in both ways, both darkening bright scenes and brightening dark scenes. But I've always just prevented the latter with a hard clamp, since I wanted to avoid blowing up dark scenes into looking funny (and full of noise). But allowing a tiny bit of over-exposure might be a good thing. I won't change the default just yet (better let users test), but a moderate value of 1.2 might be better than the current 1.0 limit. Needs testing especially on dark scenes. --- DOCS/interface-changes.rst | 1 + 1 file changed, 1 insertion(+) (limited to 'DOCS/interface-changes.rst') diff --git a/DOCS/interface-changes.rst b/DOCS/interface-changes.rst index ce7e33176a..2fd30628d8 100644 --- a/DOCS/interface-changes.rst +++ b/DOCS/interface-changes.rst @@ -52,6 +52,7 @@ Interface changes The strength now linearly blends between the linear and nonlinear tone mapped versions of a color. - add --hdr-peak-decay-rate and --hdr-scene-threshold-low/high + - add --tone-mapping-max-boost --- mpv 0.29.0 --- - drop --opensles-sample-rate, as --audio-samplerate should be used if desired - drop deprecated --videotoolbox-format, --ff-aid, --ff-vid, --ff-sid, -- cgit v1.2.3