From dfbe1832eee7b894a1a33de78c62209440a304e6 Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Mon, 23 Mar 2015 05:04:42 +0100 Subject: vo_opengl: increase shader cache size This is a minor precaution, because in some cases the number of shader programs can already hit 10. (chroma merging + separated cscale/scale + + sub blending (interpolated) + sub blending (non-interpolated) + output (interpolated) + output (non-interpolated) + OSD) --- video/out/gl_utils.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/video/out/gl_utils.c b/video/out/gl_utils.c index 3056ce10cc..f8b46d95b0 100644 --- a/video/out/gl_utils.c +++ b/video/out/gl_utils.c @@ -462,7 +462,7 @@ void gl_set_debug_logger(GL *gl, struct mp_log *log) } } -#define SC_ENTRIES 10 +#define SC_ENTRIES 16 #define SC_UNIFORM_ENTRIES 20 enum uniform_type { -- cgit v1.2.3