From a76f3e8e468b6962e57fd7dd4c5f487301ea001b Mon Sep 17 00:00:00 2001 From: wm4 Date: Thu, 24 Mar 2016 21:23:22 +0100 Subject: vo_opengl: minor coding style adjustment --- video/out/opengl/utils.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/video/out/opengl/utils.c b/video/out/opengl/utils.c index d40ace347e..98ba098328 100644 --- a/video/out/opengl/utils.c +++ b/video/out/opengl/utils.c @@ -991,10 +991,11 @@ void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc) ADD_BSTR(frag, *frag_vaos); for (int n = 0; n < sc->num_uniforms; n++) { struct sc_uniform *u = &sc->uniforms[n]; - if (u->type == UT_buffer) + if (u->type == UT_buffer) { ADD(frag, "uniform %s { %s };\n", u->name, u->v.buffer.text); - else + } else { ADD(frag, "uniform %s %s;\n", u->glsl_type, u->name); + } } // Additional helpers. @@ -1040,7 +1041,7 @@ void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc) entry->gl_shader = create_program(sc, vert->start, frag->start); for (int n = 0; n < sc->num_uniforms; n++) { entry->uniform_locs[n] = gl->GetUniformLocation(entry->gl_shader, - sc->uniforms[n].name); + sc->uniforms[n].name); } } -- cgit v1.2.3