From 9fc15e5e1c97984b428eaf4c60004fa7ddbcfde2 Mon Sep 17 00:00:00 2001 From: wm4 Date: Mon, 26 Jan 2015 02:06:18 +0100 Subject: vo_opengl: update a comment We don't use the hwdec-provided video texture for screenshots anymore. --- video/out/gl_hwdec.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/video/out/gl_hwdec.h b/video/out/gl_hwdec.h index ffe685fa97..d4e500e329 100644 --- a/video/out/gl_hwdec.h +++ b/video/out/gl_hwdec.h @@ -17,10 +17,11 @@ struct gl_hwdec { bool reject_emulated; // hwdec backends must set this to an IMGFMT_ that has an equivalent // internal representation in gl_video.c as the hardware texture. - // It's used to build the rendering chain, and also as screenshot format. + // It's used to build the rendering chain. For example, setting it to + // IMGFMT_RGB0 indicates that the video texture is RGB. int converted_imgfmt; // Normally this is GL_TEXTURE_2D, but the hwdec driver can set it to - // GL_TEXTURE_RECTANGLE. + // GL_TEXTURE_RECTANGLE. This is needed because VDA is shit. GLenum gl_texture_target; }; -- cgit v1.2.3