From 8b0ff53b690b2f1d1dc0619bc346535783b1aaff Mon Sep 17 00:00:00 2001 From: wm4 Date: Fri, 25 Oct 2019 15:33:23 +0200 Subject: sdl_gamepad: fix typo in function name As pointed out by LaserEyess on IRC. --- input/sdl_gamepad.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/input/sdl_gamepad.c b/input/sdl_gamepad.c index 4d658a32bf..96b8409b49 100644 --- a/input/sdl_gamepad.c +++ b/input/sdl_gamepad.c @@ -29,7 +29,7 @@ struct gamepad_priv { static Uint32 gamepad_cancel_wakeup; -static void initalize_events(void) +static void initialize_events(void) { gamepad_cancel_wakeup = SDL_RegisterEvents(1); } @@ -204,7 +204,7 @@ static void read_gamepad_thread(struct mp_input_src *src, void *param) return; }; - pthread_once(&events_initialized, initalize_events); + pthread_once(&events_initialized, initialize_events); if (gamepad_cancel_wakeup == (Uint32)-1) { MP_ERR(src, "Can't register SDL custom events\n"); -- cgit v1.2.3