From 703189e5ea2d1e403e3419c6e96c3ce156325d57 Mon Sep 17 00:00:00 2001 From: reimar Date: Fri, 9 Sep 2005 17:08:26 +0000 Subject: Set texture border color to avoid weird border colors in some rare cases. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16438 b3059339-0415-0410-9bf9-f77b7e298cf2 --- libvo/gl_common.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libvo/gl_common.c b/libvo/gl_common.c index cc05793d62..2842c2a468 100644 --- a/libvo/gl_common.c +++ b/libvo/gl_common.c @@ -285,6 +285,7 @@ static void getFunctions() { */ void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, int w, int h, char val) { + GLfloat border[4] = {val, val, val, val}; GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; char *init = (char *)malloc(w * h); memset(init, val, w * h); @@ -296,6 +297,7 @@ void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); free(init); } -- cgit v1.2.3