From 57bc5ba6d6579d5f1e6897f6915a3a940b84bb73 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sun, 2 Jan 2022 13:42:41 +0100 Subject: vo_gpu: move image2D precision qualifier to point of use image2D is only defined from GLSL ES 3.1 onwards, so those statements broke GLES 2.0. Move the qualifier to a place that is only reached with the right version requirements. fixes commit 584ab29c88d6c5ffa03666bffbbc93e4f0740f67 --- video/out/gpu/shader_cache.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/video/out/gpu/shader_cache.c b/video/out/gpu/shader_cache.c index c2b701382c..cb88c35ae6 100644 --- a/video/out/gpu/shader_cache.c +++ b/video/out/gpu/shader_cache.c @@ -339,7 +339,7 @@ void gl_sc_uniform_image2D_wo(struct gl_shader_cache *sc, const char *name, struct sc_uniform *u = find_uniform(sc, name); u->input.type = RA_VARTYPE_IMG_W; - u->glsl_type = "writeonly image2D"; + u->glsl_type = sc->ra->glsl_es ? "writeonly highp image2D" : "writeonly image2D"; u->input.binding = gl_sc_next_binding(sc, u->input.type); u->v.tex = tex; } @@ -783,10 +783,8 @@ static void gl_sc_generate(struct gl_shader_cache *sc, if (glsl_es) { ADD(header, "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"); ADD(header, "precision highp float;\n"); - ADD(header, "precision highp image2D;\n"); ADD(header, "#else\n"); ADD(header, "precision mediump float;\n"); - ADD(header, "precision mediump image2D;\n"); ADD(header, "#endif\n"); ADD(header, "precision mediump sampler2D;\n"); -- cgit v1.2.3