From 09763bef834785a0b3bfd7889daba4a5a54fde49 Mon Sep 17 00:00:00 2001 From: wm4 Date: Tue, 17 May 2016 10:33:45 +0200 Subject: vo_opengl: move cached uniforms to a separate struct --- video/out/opengl/utils.c | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) diff --git a/video/out/opengl/utils.c b/video/out/opengl/utils.c index 1f4b365d26..3261bc11e5 100644 --- a/video/out/opengl/utils.c +++ b/video/out/opengl/utils.c @@ -460,10 +460,14 @@ struct sc_uniform { union uniform_val v; }; +struct sc_cached_uniform { + GLint loc; + union uniform_val v; +}; + struct sc_entry { GLuint gl_shader; - GLint uniform_locs[SC_UNIFORM_ENTRIES]; - union uniform_val cached_v[SC_UNIFORM_ENTRIES]; + struct sc_cached_uniform uniforms[SC_UNIFORM_ENTRIES]; bstr frag; bstr vert; struct gl_vao *vao; @@ -744,20 +748,21 @@ static void update_uniform(GL *gl, struct sc_entry *e, struct sc_uniform *u, int gl->UniformBlockBinding(e->gl_shader, idx, u->v.buffer.binding); return; } - GLint loc = e->uniform_locs[n]; + struct sc_cached_uniform *un = &e->uniforms[n]; + GLint loc = un->loc; if (loc < 0) return; switch (u->type) { case UT_i: assert(u->size == 1); - if (memcmp(e->cached_v[n].i, u->v.i, sizeof(u->v.i)) != 0) { - memcpy(e->cached_v[n].i, u->v.i, sizeof(u->v.i)); + if (memcmp(un->v.i, u->v.i, sizeof(u->v.i)) != 0) { + memcpy(un->v.i, u->v.i, sizeof(u->v.i)); gl->Uniform1i(loc, u->v.i[0]); } break; case UT_f: - if (memcmp(e->cached_v[n].f, u->v.f, sizeof(u->v.f)) != 0) { - memcpy(e->cached_v[n].f, u->v.f, sizeof(u->v.f)); + if (memcmp(un->v.f, u->v.f, sizeof(u->v.f)) != 0) { + memcpy(un->v.f, u->v.f, sizeof(u->v.f)); switch (u->size) { case 1: gl->Uniform1f(loc, u->v.f[0]); break; case 2: gl->Uniform2f(loc, u->v.f[0], u->v.f[1]); break; @@ -769,8 +774,8 @@ static void update_uniform(GL *gl, struct sc_entry *e, struct sc_uniform *u, int } break; case UT_m: - if (memcmp(e->cached_v[n].f, u->v.f, sizeof(u->v.f)) != 0) { - memcpy(e->cached_v[n].f, u->v.f, sizeof(u->v.f)); + if (memcmp(un->v.f, u->v.f, sizeof(u->v.f)) != 0) { + memcpy(un->v.f, u->v.f, sizeof(u->v.f)); switch (u->size) { case 2: gl->UniformMatrix2fv(loc, 1, GL_FALSE, &u->v.f[0]); break; case 3: gl->UniformMatrix3fv(loc, 1, GL_FALSE, &u->v.f[0]); break; @@ -989,7 +994,7 @@ void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc) if (!entry->gl_shader) { entry->gl_shader = create_program(sc, vert->start, frag->start); for (int n = 0; n < sc->num_uniforms; n++) { - entry->uniform_locs[n] = gl->GetUniformLocation(entry->gl_shader, + entry->uniforms[n].loc = gl->GetUniformLocation(entry->gl_shader, sc->uniforms[n].name); } } -- cgit v1.2.3