| Commit message (Collapse) | Author | Age | Files | Lines |
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Incidentally this seems wrong in the configure as well because only gl-win32
depends on it instead of also making direct3d depend on this (as I did here).
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waf wrongly installs resources to BundleRoot/Resources instead of
BundleRoot/Contents/Resources. Will post a patch to them later. Either way,
this must worked around until the next waf patch release.
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This makes it work on cold compiles when there is no `build/` directory and
one does ./waf configure && ./waf install (i.e.: no ./waf build).
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This was way too misleading. osd.c merely calls the subtitle renderers,
instead of actually dealing with subtitles.
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I don't feel like the separation ever made sense, and it was hard to
tell which file a function you were looking for was in.
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Appending man1 to the MANDIR was forgotten, so the manual was installed in the
wrong path.
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This commit adds a new build system based on waf. configure and Makefile
are deprecated effective immediately and someday in the future they will be
removed (they are still available by running ./old-configure).
You can find how the choice for waf came to be in `DOCS/waf-buildsystem.rst`.
TL;DR: we couldn't get the same level of abstraction and customization with
other build systems we tried (CMake and autotools).
For guidance on how to build the software now, take a look at README.md
and the cross compilation guide.
CREDITS:
This is a squash of ~250 commits. Some of them are not by me, so here is the
deserved attribution:
- @wm4 contributed some Windows fixes, renamed configure to old-configure
and contributed to the bootstrap script. Also, GNU/Linux testing.
- @lachs0r contributed some Windows fixes and the bootstrap script.
- @Nikoli contributed a lot of testing and discovered many bugs.
- @CrimsonVoid contributed changes to the bootstrap script.
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