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* build: make --disable-gl disable all the gl backendsStefano Pigozzi2013-11-281-0/+4
| | | | Fixes #369
* build: add custom -I/-L flags for the BSDs [2]Stefano Pigozzi2013-11-281-4/+4
| | | | Fixup commit. .append() seems to to nothing.
* build: add custom -I/-L flags for the BSDsStefano Pigozzi2013-11-271-0/+8
| | | | Apparently this is needed for stuff like iconv.
* build: add a gdi check for windowsStefano Pigozzi2013-11-261-0/+6
| | | | | Incidentally this seems wrong in the configure as well because only gl-win32 depends on it instead of also making direct3d depend on this (as I did here).
* build: store dependencies as listsStefano Pigozzi2013-11-241-0/+3
| | | | | | | | | | | | | In Python sets are unordered, so iterating them after converting to a list always leads to different results. The code iterated on them to collect all the flags to pass to the compiler, and since the order of the flags changed, waf would rebuild all of the C files. Seems like in Python 2 this worked as expected by pure chance. This commit stores the sets as lists, and converts them to sets when the set operations are needed. Fixes #363
* build: make sure cwd is in Python's sys.pathStefano Pigozzi2013-11-231-0/+1
| | | | | | | | | Apparently some packaging systems (homebrew does this for example) change `sys.path` before they run any Python script to ensure that only the correct Python modules can be loadable. We need to make sure cwd is in `sys.path` since we need to load `wscript_build.py` from there.
* build: remove abusive commentStefano Pigozzi2013-11-221-1/+0
| | | | | The check seems to be working anyway, even without sys/video.h. So ./configure was maybe wrong.
* build: unbreak PVR configure testwm42013-11-221-1/+1
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* switch the build system to wafStefano Pigozzi2013-11-211-0/+759
This commit adds a new build system based on waf. configure and Makefile are deprecated effective immediately and someday in the future they will be removed (they are still available by running ./old-configure). You can find how the choice for waf came to be in `DOCS/waf-buildsystem.rst`. TL;DR: we couldn't get the same level of abstraction and customization with other build systems we tried (CMake and autotools). For guidance on how to build the software now, take a look at README.md and the cross compilation guide. CREDITS: This is a squash of ~250 commits. Some of them are not by me, so here is the deserved attribution: - @wm4 contributed some Windows fixes, renamed configure to old-configure and contributed to the bootstrap script. Also, GNU/Linux testing. - @lachs0r contributed some Windows fixes and the bootstrap script. - @Nikoli contributed a lot of testing and discovered many bugs. - @CrimsonVoid contributed changes to the bootstrap script.