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* vo_opengl: remove uniform buffer object routinesBin Jin2016-06-184-44/+2
* vo_opengl: remove nnedi3 prescalerBin Jin2016-06-185-367/+0
* cocoa: fix display refresh rate retrieval on multi monitor setupsAkemi2016-06-182-4/+17
* cocoa: fix actual display refresh rate retrievalAkemi2016-06-181-3/+18
* vo_opengl: dxinterop: render to gl->main_fbJames Ross-Gowan2016-06-181-54/+5
* vo_opengl: add ability to render to an arbitrary backing framebufferwm42016-06-183-1/+9
* sub, vo_opengl: use packed sub-bitmaps directly if availablewm42016-06-171-28/+80
* sub: move paletted image handling completely to sd_lavc.cwm42016-06-171-1/+2
* bitmap_packer: make manual use slightly more convenientwm42016-06-171-12/+14
* d3d11va: remove unused d3d11va_surface.subindex fieldwm42016-06-161-3/+1
* vf_d3d11vpp: flush device context only when using shared textureswm42016-06-161-1/+2
* vf_d3d11vpp: make missing deinterlacing caps non-fatalwm42016-06-161-3/+2
* vf_d3d11vpp: log some video processor creation parameterswm42016-06-161-2/+7
* vo_opengl: use EXT_disjoint_timer_query for timersJames Ross-Gowan2016-06-151-0/+16
* vo_opengl: fix framebuffer object namewm42016-06-151-3/+4
* vo_opengl: use standard functions to retrieve display depthwm42016-06-1410-59/+21
* vo_opengl: hwdec_d3d11egl: remove ES2 swizzle special-casewm42016-06-131-2/+2
* vo_rpi: fix destroying overlaysGusar3212016-06-131-0/+3
* vo_opengl: make size of OUTPUT available to user shadersBin Jin2016-06-121-0/+9
* win32: use HINST_THISCOMPONENTJames Ross-Gowan2016-06-112-9/+13
* cocoa: use displaylink without manually tracking the display idStefano Pigozzi2016-06-111-5/+6
* vo_sdl: fix pixel formats.Rudolf Polzer2016-06-101-12/+9
* vo_opengl: request core profile on X11/EGL toowm42016-06-101-0/+11
* vo_opengl: increase the size limit for cached fileBin Jin2016-06-101-1/+1
* vo_opengl: hwdec_d3d11eglrgb: remove some more unused fieldswm42016-06-091-30/+0
* vo_opengl: fix d3d11 hardware decoding probing on Windows 7wm42016-06-094-0/+38
* vo_opengl: hwdec_d3d11eglrgb: remove unused fieldswm42016-06-091-3/+0
* vo_opengl: hwdec_vdpau: remove minor code duplicationwm42016-06-081-13/+11
* vo_opengl: make user hook passes optionalNiklas Haas2016-06-083-16/+72
* vo_opengl: do not leak previous FBO when reallocating itwm42016-06-081-0/+2
* hwdec_d3d11eglrgb: reduce log level when probingJames Ross-Gowan2016-06-091-3/+5
* vo_opengl: hwdec_d3d11egl: remove broken code on error pathwm42016-06-081-1/+0
* build: silence -Wunused-resultNiklas Haas2016-06-072-4/+4
* vo_opengl: avoid outputting ultra-wide-gamut by defaultNiklas Haas2016-06-071-1/+13
* vo_opengl: also collect upload perfdata for hwdecNiklas Haas2016-06-071-0/+4
* vo_opengl: expose performance timers as propertiesNiklas Haas2016-06-074-0/+34
* vo_opengl: add time queriesNiklas Haas2016-06-075-0/+208
* dxva2: remove dead code in failure caseJames Ross-Gowan2016-06-071-3/+0
* vo_opengl: angle: prevent DXGI hooking Alt+EnterJames Ross-Gowan2016-06-071-0/+73
* vo_opengl: apply vo-cmdline command incrementallywm42016-06-053-27/+26
* vo_opengl_cb: icc-profile-auto does not and will not workwm42016-06-051-0/+2
* vo_opengl: possibly update icc profile after changing optionswm42016-06-051-7/+12
* vo_opengl: somewhat simplify suboption handling messwm42016-06-041-64/+16
* vo_opengl: cleanup icc + runtime option changing behaviorwm42016-06-043-43/+72
* vo_opengl: minor simplification to gl_lcms_set_memory_profile()wm42016-06-043-11/+11
* vo_opengl: remove pointless NULL-checkwm42016-06-041-1/+1
* vo_opengl: move all icc handling from vo_opengl.c to video.cwm42016-06-035-26/+35
* vo_opengl: move struct lut3d definitionwm42016-06-033-8/+6
* vo_opengl: fix giant memory leaks with icc profileswm42016-06-031-0/+2
* wayland: mark existing dnd entry print as debug rather than an errorRostislav Pehlivanov2016-05-311-1/+1
* wayland: correctly report display refresh rateRostislav Pehlivanov2016-05-311-4/+6
* vo_opengl: default hdr-tone-mapping to hableNiklas Haas2016-05-301-0/+2
* vo_opengl: refactor HDR mechanismNiklas Haas2016-05-306-27/+54
* wayland: implement HIDPI supportRostislav Pehlivanov2016-05-304-12/+50
* vf: fix filter auto-insertionwm42016-05-301-3/+13
* mp_image: properly communicate aspect ratio through AVFramewm42016-05-301-1/+6
* mp_image: don't reset pixel aspect with mp_image_set_size()wm42016-05-302-4/+3
* vo_opengl: add hable tone-mapping algorithmNiklas Haas2016-05-303-0/+13
* vo_opengl: rename tone-mapping=simple to reinhardNiklas Haas2016-05-303-6/+6
* w32_common: center window on original window center on video resizemaniak13492016-05-301-0/+8
* mp_image: don't lose pixel aspect ratio when setting formatwm42016-05-291-1/+3
* video: remove d3d11 video processor use from OpenGL interopwm42016-05-299-446/+481
* vf_d3d11vpp: add a D3D11 video processor filterwm42016-05-284-0/+500
* vo_opengl: angle: enable DirectCompositionJames Ross-Gowan2016-05-291-10/+22
* vf_vdpaupp: use refqueue helperwm42016-05-274-111/+83
* vo_opengl: skip junk before first user shader passNiklas Haas2016-05-271-0/+8
* vo_opengl: enable color management on GLESJames Ross-Gowan2016-05-272-3/+8
* vo_opengl: fix superxbr shader compilation on ESwm42016-05-261-11/+11
* vo_opengl: always autoselect ANGLE as backend if availablewm42016-05-261-1/+0
* vf_vavpp: make refqueue logic field-basedwm42016-05-253-86/+143
* vf_vavpp: minor simplificationwm42016-05-251-4/+6
* vf_vavpp: simplify update_pipeline() usagewm42016-05-251-13/+18
* vf_vavpp: use future instead of past PTS to determine field durationwm42016-05-251-7/+7
* vf_vavpp: move frame handling to separate filewm42016-05-253-57/+205
* hwdec_d3d11egl: call ID3D11DeviceContext::Flushwm42016-05-241-5/+13
* vo_xv: Handle incorrect size returned by Xv(Shm)CreateImagedequis2016-05-241-0/+9
* vo_opengl: fix other minor namespace issueswm42016-05-235-12/+12
* vo_opengl: rename glUploadTex, drop unused parameterwm42016-05-234-16/+13
* vo_opengl: unify PBO and normal OSD texture upload pathwm42016-05-233-69/+47
* vo_opengl: make ES float texture format checks stricterwm42016-05-234-12/+3
* vo_opengl: make PBOs work on GLES 3.xwm42016-05-234-10/+24
* vo_opengl: remove unused glDrawBufferwm42016-05-232-2/+0
* vo_opengl: support framebuffer invalidationwm42016-05-234-0/+26
* vo_opengl: slightly improve logging of loaded extensionswm42016-05-231-2/+2
* w32_common: make VOCTRL_SET_UNFS_WINDOW_SIZE resize the window around its centermaniak13492016-05-221-0/+4
* w32_common: center window on original window center on resize to fit screenmaniak13492016-05-221-3/+6
* w32_common: update stored client area size on window resizemaniak13492016-05-221-0/+10
* vo_opengl: remove non-working rgb/rgba FBO formatswm42016-05-201-3/+1
* vf_crop: support opaque hardware decoding formatswm42016-05-191-8/+23
* vo_opengl: require at least ES 3.0 for float textureswm42016-05-191-1/+1
* vo_opengl: change error state handling and fix hwdec crashes on errorswm42016-05-191-20/+34
* vo_opengl: d3d11egl: enable "required" GLSL extensionswm42016-05-193-0/+10
* vo_opengl: make gl_sc_enable_extension() permanent/idempotentwm42016-05-191-2/+12
* vo_opengl: d3d11egl: enable direct nv12 sampling on ES 3.xwm42016-05-191-3/+3
* vo_opengl: remove unused fieldwm42016-05-181-2/+1
* vo_opengl: fix/simplify reinitialization on dynamic reconfigurationwm42016-05-181-20/+9
* d3d: simplify DLL loadingwm42016-05-174-49/+34
* video: merge dxva2 source fileswm42016-05-173-121/+62
* vo_opengl: hwdec: remove build-dependency on dxva2wm42016-05-172-4/+2
* vo_opengl: move UT_buffer to switch handlingwm42016-05-171-5/+5
* vo_opengl: make number of cached shaders/uniform dynamicwm42016-05-171-12/+24
* vo_opengl: move cached uniforms to a separate structwm42016-05-171-10/+15
* vo_opengl: increase shader limitsNiklas Haas2016-05-171-2/+2
* vo_opengl: skip tonemapping if the output trc is HDRNiklas Haas2016-05-161-1/+3
* vo_opengl: copy over HDR parameters to dumb_modeNiklas Haas2016-05-161-0/+3
* vo_opengl: fall back to gamma2.2 by default for HDR contentNiklas Haas2016-05-161-2/+7
* csputils: add AVCOL_TRC_SMPTEST2084 supportNiklas Haas2016-05-161-6/+12
* vo_opengl: remove unnecessary castswm42016-05-161-11/+11
* vo_opengl: remove another unneeded allocationwm42016-05-161-3/+1
* vo_opengl: remove possibly undefined behaviorwm42016-05-161-1/+3
* vo_opengl: free to-be-added hook on hook array overflowwm42016-05-161-0/+3
* vo_opengl: never clear file cachewm42016-05-161-12/+4
* vo_opengl: use proper include statementwm42016-05-161-1/+2
* vo_opengl: remove unnecessary allocationwm42016-05-161-3/+1
* vo_opengl: remove unused global variablewm42016-05-161-1/+1
* vo_opengl: fix bicubic_fast in ES modewm42016-05-161-1/+1
* vo_opengl: implement more HDR tonemapping algorithmsNiklas Haas2016-05-164-4/+64
* vo_opengl: avoid redundant double-gamma conversionNiklas Haas2016-05-161-3/+3
* vo_opengl: implement HDR (SMPTE ST2084)Niklas Haas2016-05-165-3/+51
* vo_opengl: use enums for choice options internallyNiklas Haas2016-05-162-28/+56
* vo_opengl: abstract hook texture access behind macroNiklas Haas2016-05-157-135/+124
* vo_opengl: make the screen blue on shader errorsNiklas Haas2016-05-153-0/+31
* vo_opengl: use RPN expressions for user hook sizesNiklas Haas2016-05-153-9/+193
* vo_opengl: support external user hooksNiklas Haas2016-05-156-33/+265
* vo_opengl: add optional hook pointsNiklas Haas2016-05-153-90/+140
* vo_opengl: add hooks and rework pass_read_videoNiklas Haas2016-05-152-232/+448
* vo_opengl: minor change to scaler_resizes_onlyNiklas Haas2016-05-151-3/+6
* vaapi: avoid forward declaration of variablewm42016-05-151-9/+7
* vo_opengl: remove some pointless compatibilitywm42016-05-142-4/+3
* vo_opengl: partially fix 0bgr format supportwm42016-05-131-2/+6
* vo_opengl: drop duplicate LUMINANCE_ALPHA handlingwm42016-05-131-10/+3
* vo_opengl: minor simplificationwm42016-05-131-8/+8
* vo_opengl: restrict ES2 FBO formatswm42016-05-131-4/+4
* vo_opengl: angle: log extension stringwm42016-05-131-0/+4
* vo_opengl: slightly better FBO format checkwm42016-05-121-9/+17
* vo_opengl: disable scalers on ES2wm42016-05-121-4/+6
* vo_opengl: add detection for the ES texture_rg extensionwm42016-05-121-0/+6
* vo_opengl: reorganize texture format handlingwm42016-05-129-311/+443
* vo_opengl: correctly disable interpolation if tscale can't be usedwm42016-05-121-0/+2
* vo_opengl: angle: dump translated shaderswm42016-05-124-0/+25
* vo_opengl: don't use dumb-mode with 10 bit integer texture hackwm42016-05-111-2/+3
* vo_opengl: fix NULL deref on certain init failureswm42016-05-111-2/+4
* video: add --hwdec=auto-copy modewm42016-05-117-5/+19
* vo_opengl: d3d11egl: support full range YUVwm42016-05-111-3/+3
* vo_opengl: d3d11egl: don't require EGL_EXT_device_querywm42016-05-111-23/+46
* build: merge d3d11va and dxva2 hwaccel checkswm42016-05-113-7/+3
* vo_opengl: angle: dynamically load ANGLEwm42016-05-115-0/+132
* vo_opengl: fix passing along swizzle from hwdec interopwm42016-05-102-0/+4
* vo_opengl: d3d11egl: native NV12 sampling supportwm42016-05-104-20/+251
* vo_opengl: add an angle-es2 backendwm42016-05-102-1/+25
* vo_opengl: cosmetics: rename variableswm42016-05-101-17/+16
* vo_opengl: refactor how hwdec interop exports textureswm42016-05-1011-184/+274
* x11: tell GNOME to use dark window decorationsMantas Mikulėnas2016-05-091-0/+1
* video: refactor how VO exports hwdec device handleswm42016-05-0934-258/+334
* vo_direct3d: remove passing device to decoderwm42016-05-091-18/+0
* wayland: use the advertised size in fullscreenEmmanuel Gil Peyrot2016-05-081-7/+0
* win32: make taskbar progress indication optionalmaniak13492016-05-082-1/+2
* x11: slightly safer X11 error handler behaviorwm42016-05-081-1/+4
* x11: add --x11-bypass-compositor=alwayswm42016-05-061-0/+1
* vo_opengl: angle: avoid fullscreen FBO copy for flippingwm42016-05-051-1/+23
* vo_opengl: angle: call eglTerminate()wm42016-05-051-0/+2
* vo_opengl: EGL: fix hwdec probingwm42016-05-053-1/+7
* command: change some hwdec propertieswm42016-05-043-1/+4
* lcms: don't warn/error on 3dlut cache missesNiklas Haas2016-05-041-1/+1
* lcms: improve black point handling (especially BT.1886)Niklas Haas2016-05-042-12/+43
* d3d: DXVA2_ModeMPEG2_VLD supports all profileswm42016-05-031-2/+1
* vo_opengl: vdpau: fix certain cases of preemption recovery failureswm42016-05-034-2/+9
* x11: extend --x11-bypass-compositor with fs-only optionwm42016-05-021-6/+22
* win32: replace libuuid.a usage with initguid.hJames Ross-Gowan2016-05-014-1/+5
* os x: handle multiple dropped files on the windowNyx0uf2016-04-301-2/+7
* w32_common: respect --fit-border on size checkmaniak13492016-04-301-4/+20
* w32_common: fix size calculations for window resizemaniak13492016-04-301-3/+3
* d3d11va: fix invalid deref on decoder init failureKevin Mitchell2016-04-291-1/+1
* d3d11va, dxva2: return the format struct directlywm42016-04-294-16/+13
* d3d11va, dxva2: simplify decoder selectionwm42016-04-294-67/+58
* video: add IMGFMT_P010 aliaswm42016-04-293-2/+8
* vo_opengl: fix build