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* vo_gpu: explicitly label storage image formatsNiklas Haas2017-09-261-1/+22
* vo_gpu: attempt to avoid UBOs for dynamic variablesNiklas Haas2017-09-264-2/+32
* vo_gpu: vulkan: add support for push constantsNiklas Haas2017-09-263-25/+112
* vo_gpu: vulkan: add support for waylandRostislav Pehlivanov2017-09-266-9/+168
* vo_gpu: vulkan: generalize SPIR-V compilerNiklas Haas2017-09-2611-94/+544
* vo_gpu: vulkan: initial implementationNiklas Haas2017-09-2615-10/+3727
* vo_opengl_cb: fix deprecated option usageNiklas Haas2017-09-261-1/+1
* vo_gpu: fix possible segfault on shader miscompileNiklas Haas2017-09-231-5/+6
* vo_gpu: angle: fix misleading struct nameJames Ross-Gowan2017-09-231-2/+2
* vo_gpu: handle texture initialization errors gracefullyNiklas Haas2017-09-233-19/+27
* vo_gpu: reduce the --alpha=blend-tiles checkerboard intensityNiklas Haas2017-09-221-1/+1
* vo_gpu: simplify compute shader coordinate calculationNiklas Haas2017-09-221-5/+2
* vo_gpu: simplify structs / namesNiklas Haas2017-09-2212-377/+331
* vo_gpu: kill off FBOTEX_FUZZYNiklas Haas2017-09-223-35/+18
* Revert "cocoa: re-enable double buffering"James Ross-Gowan2017-09-222-3/+3
* vo_gpu: override ra_swapchain_fns for the d3d11 surfaceJames Ross-Gowan2017-09-221-89/+112
* vo_gpu: opengl: fix possible screenshot window crashNiklas Haas2017-09-221-1/+1
* vo_opengl_cb: fix segfault on uninitNiklas Haas2017-09-221-1/+3
* options: properly handle deprecated options with CLI actionswm42017-09-221-1/+1
* vo_gpu: fix autoprobing messagewm42017-09-221-2/+4
* build: make vo_gpu + infrastructure non-optionalwm42017-09-221-2/+0
* vd_lavc: revert accidental vaapi changes revertwm42017-09-221-7/+5
* vo_opengl_cb: hwdec_ios: fix buildAman Gupta2017-09-221-3/+5
* vo_gpu: fix vo=opengl legacy aliasNiklas Haas2017-09-211-2/+4
* vo_gpu: fix memleak in ra_gl_ctxNiklas Haas2017-09-211-2/+5
* vo_gpu: drop the RA_CAP_NESTED_ARRAY req from EWA computeNiklas Haas2017-09-212-26/+24
* wayland: allow vo_wayland_uninit(NULL)Niklas Haas2017-09-211-0/+3
* vo_gpu: fix possible segfault in shader_cache.cNiklas Haas2017-09-211-1/+3
* vo_gpu: fix gamma scaleNiklas Haas2017-09-211-3/+3
* vo_gpu: fix comment on ra_buf_typeNiklas Haas2017-09-211-2/+2
* vo_gpu: describe the plane merging passNiklas Haas2017-09-211-1/+1
* cocoa: re-enable double bufferingJames Ross-Gowan2017-09-212-2/+3
* vo_gpu: convert windows/osx hwdecs/contexts to new APIJames Ross-Gowan2017-09-219-331/+398
* vo_opengl: refactor into vo_gpuNiklas Haas2017-09-2151-1795/+2071
* build: add preliminary LGPL modewm42017-09-217-63/+54
* mp_image: don't guess colorspace params in mp_image_copy_attributes()wm42017-09-191-8/+12
* mp_image: always copy pixel aspect ratiowm42017-09-191-4/+2
* mp_image: always copy color attributes on hw downloadwm42017-09-191-9/+2
* Revert "vd_lavc: change auto-probe order to prefer cuda over vdpau-copy"wm42017-09-191-7/+5
* vo_opengl: make the ra_renderpass names consistentNiklas Haas2017-09-133-3/+3
* vo_opengl: use GLX_MESA_swap_control where availableNiklas Haas2017-09-131-0/+9
* vo_opengl: always initialize uniforms on first useNiklas Haas2017-09-121-1/+3
* vo_opengl: generalize UBO packing/handlingNiklas Haas2017-09-126-70/+122
* vo: avoid putting large voctrl_performance_data on stackNiklas Haas2017-09-112-2/+2
* vo_opengl: refactor timer_pool_measure (again)Niklas Haas2017-09-112-5/+7
* vo_opengl: fix out-of-bounds access in timer_pool_measureNiklas Haas2017-09-111-1/+2
* vo_opengl: fix out-of-bounds read in update_uniformNiklas Haas2017-09-111-2/+1
* vo_opengl: refactor/fix mp_pass_perf codeNiklas Haas2017-09-113-21/+17
* vo_opengl: add a gamut warning featureNiklas Haas2017-09-104-4/+12
* vo_opengl: add support for vulkan GLSL dialectNiklas Haas2017-09-044-12/+31
* vo_opengl: use rgba16 for 3DLUTs instead of rgb16Niklas Haas2017-09-042-6/+6
* vo_opengl: refactor scaler LUT weight packing/loadingNiklas Haas2017-09-044-36/+24
* vo_opengl: scale deband-grain to the signal rangeNiklas Haas2017-09-033-4/+8
* filter_kernels: correct spline64 kernelJames Ross-Gowan2017-09-031-4/+4
* input: merge mouse wheel and axis keycodesJames Ross-Gowan2017-09-038-19/+19
* cocoa: fix button numbering for back/forwardJames Ross-Gowan2017-09-031-4/+7
* input: use mnemonic names for mouse buttonsJames Ross-Gowan2017-09-036-26/+27
* vo_opengl: fix overlay mode (again)wm42017-08-301-7/+8
* vd_lavc: change auto-probe order to prefer cuda over vdpau-copywm42017-08-301-5/+7
* vo_opengl: don't discard buffered video on redundant resize callswm42017-08-291-0/+5
* vo_opengl: don't assume imgfmt=0 is validwm42017-08-291-1/+1
* vo_opengl: fix the renderpass target format at creation timeNiklas Haas2017-08-273-4/+19
* vo_opengl: fix misleading comment in ra.hNiklas Haas2017-08-271-6/+6
* vo_opengl: use UBOs where supported/requiredNiklas Haas2017-08-274-14/+167
* vo_opengl: add support for UBOsNiklas Haas2017-08-275-11/+33
* vo_opengl: clarify RA_CAP_DIRECT_UPLOADNiklas Haas2017-08-271-1/+2
* vo_opengl: refactor shader_cache bindingNiklas Haas2017-08-273-22/+40
* vo_opengl: be explicit about IMG_RWNiklas Haas2017-08-273-8/+13
* vo_opengl: use size_t offset for vertex offsetsNiklas Haas2017-08-272-1/+2
* mp_image: include config.h directlyJames Ross-Gowan2017-08-262-1/+1
* vo_opengl: allow selection of true 32 bit float if float16 unavailablewm42017-08-241-13/+9
* vd_lavc: work around some more idiotic FFmpeg nonsensewm42017-08-241-0/+4
* vd_lavc: fix mid-stream hwdec fallbackwm42017-08-231-0/+3
* video: change --deinterlace behaviorwm42017-08-224-28/+0
* vo_direct3d: fix buildwm42017-08-221-5/+0
* video: redo video equalizer option handlingwm42017-08-2219-436/+80
* vf_eq: remove this filterwm42017-08-222-450/+0
* options: add a thread-safe way to notify option updateswm42017-08-223-2/+36
* vo_opengl: refactor tex_upload to ra_buf_poolNiklas Haas2017-08-227-84/+124
* x11: fix that window could be resized when using embeddingwm42017-08-211-2/+5
* video: add metadata handling for spherical videowm42017-08-215-3/+63
* Revert "x11: drop xscrnsaver use"Martin Herkt2017-08-201-0/+16
* Revert "x11: use xdg-screensaver suspend/resume"Martin Herkt2017-08-202-65/+40
* context_angle: remove unused variableJames Ross-Gowan2017-08-201-2/+0
* context_angle: replace hard-coded array sizeJames Ross-Gowan2017-08-191-1/+1
* osx: code cleanups and cosmetic fixesAkemi2017-08-183-13/+5
* vo_opengl: allow texture uploads to failNiklas Haas2017-08-183-9/+8
* vo_opengl: clarify the ra_fns.debug_markerNiklas Haas2017-08-181-1/+2
* vo_opengl: refactor RA texture and buffer updatesNiklas Haas2017-08-1811-189/+221
* vo_opengl: make blitting an explicit capabilityNiklas Haas2017-08-183-6/+10
* vo_opengl: make ra_fns.timer_create optionalNiklas Haas2017-08-182-1/+4
* vo_opengl: remove redundant #defines in unsharp_hookNiklas Haas2017-08-171-3/+0
* vo_opengl: extract non-ANGLE specific D3D11 codeJames Ross-Gowan2017-08-173-232/+489
* img_format: #if -> #ifdefwm42017-08-161-1/+1
* x11: use xdg-screensaver suspend/resumewm42017-08-152-40/+65
* vo_rpi: fix operationwm42017-08-154-5/+17
* vo_opengl: fix incorrect glBindFramebuffer() callwm42017-08-151-1/+1
* vo_opengl: fix dangling pointers when VAOs are not availablewm42017-08-152-4/+4
* img_format: better exclusion of bayer formatswm42017-08-151-0/+5
* vo_opengl: support float pixel formatswm42017-08-153-7/+67
* vo_opengl: remove DR image layouting code to rendererwm42017-08-143-26/+31
* vo_opengl: hwdec_vdpau: use correct source texture sizewm42017-08-141-42/+45
* vo_opengl: hwdec_ios: fix buildwm42017-08-111-1/+1
* vo_opengl: remove some dead codewm42017-08-112-187/+0
* vo_opengl: handle probing GL texture formats betterwm42017-08-114-36/+46
* vo_opengl: remove another unneeded GL includewm42017-08-112-1/+7
* rpi: fix buildwm42017-08-116-59/+63
* vo_opengl: move strictly private ra_gl structs to .c filewm42017-08-112-35/+35
* vo_opengl: remove some indirect GL header inclusions from core rendererwm42017-08-106-7/+4
* vo_opengl: separate hwdec context and mapping, port it to use rawm42017-08-1020-1138/+1428
* vo_opengl: hwdec_cuda: fix filtering modewm42017-08-091-1/+1
* vo_opengl: shrink the hwdec overlay APIwm42017-08-093-25/+20
* vd_lavc: fix device leak with copy-mode hwaccelswm42017-08-092-2/+4
* vo_opengl: add a hack for Apple's broken iOS hwdec stuffwm42017-08-082-1/+11
* vo_opengl: go back to using GL_TIME_ELAPSEDNiklas Haas2017-08-082-16/+26
* Revert "mp_image_pool: disallow adding read only frames"wm42017-08-081-6/+2
* vo_opengl: don't call glGetProgramBinary if GL_PROGRAM_BINARY_LENGTH==0wm42017-08-081-2/+4
* x11: drop xscrnsaver usewm42017-08-081-16/+0
* vo_opengl: cosmetics to commentswm42017-08-081-5/+3
* vo_opengl: call ra_free() in the correct contextwm42017-08-072-1/+1
* vf_vapoursynth: fix inverted sign and restore 10 bit supportwm42017-08-071-1/+1
* client API: more opengl_cb clarificationswm42017-08-071-1/+1
* vo_opengl: add another ra_format field to exclude insane formatswm42017-08-073-2/+6
* vo_opengl: further GL API use separationwm42017-08-0712-122/+160
* vo_opengl: fix minor memory leakwm42017-08-071-1/+4
* vo_opengl: nuke ra_gl->first_runNiklas Haas2017-08-072-7/+12
* vo_opengl: better formatting for enum RA_CAPNiklas Haas2017-08-071-7/+7
* vo_opengl: also support RA_VARTYPE_INT vertex attribsNiklas Haas2017-08-071-0/+3
* vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is usedwm42017-08-077-65/+76
* vo_opengl: drop pointless fbotex_init() functionwm42017-08-073-13/+2
* vo_opengl: generalize ra_buf to support other buffer objectsNiklas Haas2017-08-077-111/+182
* cocoa: add an option to disable the native macOS fullscreenAkemi2017-08-063-10/+39
* vo_opengl: only mark frames as fresh if they contain a new imageNiklas Haas2017-08-061-1/+1
* vo_opengl: drop ra_gl.h from shader_cache.cNiklas Haas2017-08-066-25/+23
* vo_opengl: measure pass_draw_osd as a wholeNiklas Haas2017-08-061-1/+8
* vo_opengl: move timers to struct raNiklas Haas2017-08-069-168/+247
* vo_opengl: ra_gl: make getting GL ptr slightly less tediouswm42017-08-051-35/+20
* vo_opengl: move GL state resetting to vo_opengl_cbwm42017-08-053-23/+13
* vo_opengl: move shader handling to rawm42017-08-0511-617/+1016
* vo_opengl: organize ra PBO flag slightly differentlywm42017-08-055-19/+8
* vo_opengl: make OSD code use ra for textureswm42017-08-055-44/+78
* vo_opengl: restore OSX "old" hwdecwm42017-08-051-1/+1
* vo_opengl: split utils.c/hwm42017-08-0512-1602/+1645
* vo_opengl: always use GL_TRIANGLES for all primitiveswm42017-08-051-2/+5
* vo_opengl: pass ra objects during rendering instead of GL objectswm42017-08-054-144/+274
* vo_opengl: make fbotex helper use rawm42017-08-058-135/+158
* vo_opengl: drop unused custom texture filter for FBO helperwm42017-08-052-19/+2
* w32_common: handle media keysJames Ross-Gowan2017-08-051-0/+15
* vo_opengl: always print when getting embedded ICC profile dataRostislav Pehlivanov2017-08-041-1/+2
* vo_opengl: support embedded ICC profilesNiklas Haas2017-08-033-13/+70
* vd_lavc: decode embedded ICC profilesNiklas Haas2017-08-033-0/+22
* vo_opengl: use GL_CLIENT_STORAGE_BIT for DRNiklas Haas2017-08-031-1/+1
* vo_opengl: remove unused ra_mapped_buffer.preferred_align fieldwm42017-08-032-2/+0
* vo_opengl: don't hardcode texmap0 for polar computeNiklas Haas2017-08-031-1/+3
* vo_opengl: don't precompute texcoord in global scopeNiklas Haas2017-08-031-1/+1
* vo_opengl: make compute shaders more flexibleNiklas Haas2017-08-035-32/+52
* vo_opengl: add legend for texture format debug dumpwm42017-08-031-0/+4
* vo_opengl: give special Apple name a more appropriate namewm42017-08-031-1/+1
* vo_opengl: simplify/fix user shader textureswm42017-08-033-69/+50
* vo_opengl: fix constexprs on ANGLENiklas Haas2017-08-031-6/+6
* vo_opengl: fix HLG OOTF inverseNiklas Haas2017-08-031-1/+1
* vo_opengl: generalize HDR tone mapping to gamut mappingNiklas Haas2017-08-033-17/+23
* vo_opengl: implement HLG OOTF inverseNiklas Haas2017-08-031-8/+3
* options: --priority can be LGPLwm42017-08-031-2/+0
* cocoa: fix the support of multiple renderers (GPU switch)Alex Notes2017-07-311-6/+15
* cocoa: remove usage of FFABS and the dependency on libavutil/common.hAkemi2017-07-311-4/+2
* cocoa: distinguish between horizontal and vertical scrollAkemi2017-07-311-2/+12
* vo_opengl: manage user shader textures with rawm42017-07-303-51/+28
* vo_opengl: fix dither texture filterwm42017-07-301-1/+0
* vo_opengl: manage ICC LUT texture via rawm42017-07-29