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* vo_opengl: restore OSX "old" hwdecwm42017-08-051-1/+1
* vo_opengl: split utils.c/hwm42017-08-0512-1602/+1645
* vo_opengl: always use GL_TRIANGLES for all primitiveswm42017-08-051-2/+5
* vo_opengl: pass ra objects during rendering instead of GL objectswm42017-08-054-144/+274
* vo_opengl: make fbotex helper use rawm42017-08-058-135/+158
* vo_opengl: drop unused custom texture filter for FBO helperwm42017-08-052-19/+2
* w32_common: handle media keysJames Ross-Gowan2017-08-051-0/+15
* vo_opengl: always print when getting embedded ICC profile dataRostislav Pehlivanov2017-08-041-1/+2
* vo_opengl: support embedded ICC profilesNiklas Haas2017-08-033-13/+70
* vd_lavc: decode embedded ICC profilesNiklas Haas2017-08-033-0/+22
* vo_opengl: use GL_CLIENT_STORAGE_BIT for DRNiklas Haas2017-08-031-1/+1
* vo_opengl: remove unused ra_mapped_buffer.preferred_align fieldwm42017-08-032-2/+0
* vo_opengl: don't hardcode texmap0 for polar computeNiklas Haas2017-08-031-1/+3
* vo_opengl: don't precompute texcoord in global scopeNiklas Haas2017-08-031-1/+1
* vo_opengl: make compute shaders more flexibleNiklas Haas2017-08-035-32/+52
* vo_opengl: add legend for texture format debug dumpwm42017-08-031-0/+4
* vo_opengl: give special Apple name a more appropriate namewm42017-08-031-1/+1
* vo_opengl: simplify/fix user shader textureswm42017-08-033-69/+50
* vo_opengl: fix constexprs on ANGLENiklas Haas2017-08-031-6/+6
* vo_opengl: fix HLG OOTF inverseNiklas Haas2017-08-031-1/+1
* vo_opengl: generalize HDR tone mapping to gamut mappingNiklas Haas2017-08-033-17/+23
* vo_opengl: implement HLG OOTF inverseNiklas Haas2017-08-031-8/+3
* options: --priority can be LGPLwm42017-08-031-2/+0
* cocoa: fix the support of multiple renderers (GPU switch)Alex Notes2017-07-311-6/+15
* cocoa: remove usage of FFABS and the dependency on libavutil/common.hAkemi2017-07-311-4/+2
* cocoa: distinguish between horizontal and vertical scrollAkemi2017-07-311-2/+12
* vo_opengl: manage user shader textures with rawm42017-07-303-51/+28
* vo_opengl: fix dither texture filterwm42017-07-301-1/+0
* vo_opengl: manage ICC LUT texture via rawm42017-07-291-28/+25
* vo_opengl: manage scaler LUT textures via rawm42017-07-294-41/+23
* vo_opengl: manage dither texture via rawm42017-07-296-34/+66
* vo_opengl: do not use GL format conversion on texture uploadwm42017-07-291-16/+16
* vo_opengl: use ra_* for format negotiation toowm42017-07-293-29/+22
* vo_opengl: support loading custom user texturesNiklas Haas2017-07-273-77/+328
* vo_opengl: slightly refactor user_shaders codeNiklas Haas2017-07-273-73/+53
* vo_opengl: tone map on the maximum signal componentNiklas Haas2017-07-271-19/+25
* vo_opengl: fix mpgl_caps bit checkNiklas Haas2017-07-271-1/+1
* vo_opengl: start work on rendering API abstractionwm42017-07-267-175/+836
* vo_opengl: describe the texture uploading modeNiklas Haas2017-07-261-1/+2
* vo_opengl: check against shmem limitsNiklas Haas2017-07-266-26/+54
* vo_opengl: fix image uniforms for older OpenGLJames Ross-Gowan2017-07-261-0/+2
* vo_opengl: cosmetic changeNiklas Haas2017-07-251-8/+6
* vo_opengl: add PRINTF_ATTRIBUTE to gl_sc_ssboNiklas Haas2017-07-251-1/+1
* vo_opengl: kill off FBOTEX_COMPUTE againNiklas Haas2017-07-253-26/+16
* vo_opengl: fix incoherent SSBO usageNiklas Haas2017-07-251-0/+1
* vo_opengl: cosmetic fixNiklas Haas2017-07-251-2/+2
* vo_opengl: fix incoherent texture usageNiklas Haas2017-07-252-0/+5
* vo_opengl: adjust the rules for linearizationNiklas Haas2017-07-241-20/+41
* vo_opengl: enable compute shader for mesaBin Jin2017-07-255-4/+26
* vo_opengl: support user compute shadersNiklas Haas2017-07-243-0/+12
* vo_opengl: implement compute shader based EWA kernelNiklas Haas2017-07-243-7/+81
* vo_opengl: support HDR peak detectionNiklas Haas2017-07-249-22/+193
* vo_opengl: support compute shadersNiklas Haas2017-07-247-100/+317
* vo_opengl: cut down on FBOTEX_FUZZY abuseNiklas Haas2017-07-241-4/+2
* common, vo_opengl: add/use helper for formatted strings on the stackwm42017-07-242-10/+5
* vo_opengl: check format on some printf-like callswm42017-07-242-3/+5
* vo_opengl: add direct rendering supportwm42017-07-2412-4/+430
* mp_image: expose some image allocation code as helpers, refactorwm42017-07-232-20/+129
* mp_image_pool: disallow adding read only frameswm42017-07-231-2/+6
* vo_opengl: osd: remove stale declarationwm42017-07-231-1/+0
* vo_opengl: add printf format checking to pass_describe()wm42017-07-221-0/+1
* vo_opengl: make VAO helper private, remove old VAO mechanismwm42017-07-222-44/+17
* vo_opengl: osd: use new VAO mechanismwm42017-07-223-49/+43
* vo_opengl: add mechanism to create/cache VAO on the flywm42017-07-223-19/+64
* vo_opengl: osd: refactor and simplifywm42017-07-225-43/+34
* options: drop --video-aspect-method=hybridwm42017-07-212-29/+3
* options: kill --field-dominancewm42017-07-211-9/+0
* csputils: fix mp_colorspace_equal missing fieldNiklas Haas2017-07-181-0/+1
* vo_opengl: avoid constant divisionsNiklas Haas2017-07-172-40/+42
* vo_opengl: styleNiklas Haas2017-07-161-1/+1
* vo_opengl: use MP_ALIGN_UP instead of FFALIGNNiklas Haas2017-07-161-1/+1
* vo_opengl: use glBufferSubData instead of glMapBufferRangeNiklas Haas2017-07-163-24/+10
* Replace remaining avcodec_close() callswm42017-07-161-3/+1
* vo_opengl: update BufferData usage hintsNiklas Haas2017-07-151-2/+11
* vo_opengl: coalesce intra-plane PBOsNiklas Haas2017-07-152-14/+17
* img_format: fix a commentwm42017-07-151-3/+2
* vo_opengl: generalize --scale-clamp etc.Niklas Haas2017-07-124-5/+5
* vo_opengl: remove redundant gl_video_setup_hooks callNiklas Haas2017-07-121-1/+0
* vo_opengl: fix type of glsl variable frameAman Gupta2017-07-111-1/+1
* vo_opengl: don't make assumptions about plane orderwm42017-07-101-9/+30
* vo_opengl: hwdec_dxva2egl: probe whether ANGLE mapping workswm42017-07-101-0/+12
* vd_lavc: fix crashes with old hwaccelswm42017-07-101-7/+5
* vo_opengl: fix dumb_mode chroma transformation fixupNiklas Haas2017-07-101-2/+2
* vo_opengl: describe the remainder passes after user shadersNiklas Haas2017-07-091-0/+1
* vo_opengl: support tone-mapping-param for `clip`Niklas Haas2017-07-071-1/+1
* vo_opengl: rework --opengl-dumb-modeNiklas Haas2017-07-071-4/+9
* vo_opengl: correct off-by-one in scale=oversampleNiklas Haas2017-07-071-1/+1
* vo_opengl: do not use vaapi-over-GLXwm42017-07-073-5/+4
* vo_opengl: prevent desat from blowing up for negativeNiklas Haas2017-07-071-1/+1
* ad_lavc, vd_lavc, sd_lavc: consistently use avcodec_free_context()wm42017-07-061-5/+1
* vo_opengl: also expose NAME_mul for user shadersNiklas Haas2017-07-061-2/+3
* vo_opengl: prevent division by zero in shaderNiklas Haas2017-07-061-1/+1
* vo_opengl: add --tone-mapping-desaturateNiklas Haas2017-07-064-6/+19
* vo_opengl: get rid of weird double-bind in pass_read_fboNiklas Haas2017-07-051-4/+2
* vo_opengl: remove redundant left-over lineNiklas Haas2017-07-051-1/+0
* vo_opengl: use textureGatherOffset for polar filtersNiklas Haas2017-07-055-44/+90
* vd_lavc: fix build with old FFmpeg/Libav versionswm42017-07-041-1/+1
* w32_common: use sent messages to wake up the Win32 threadJames Ross-Gowan2017-07-041-5/+12
* vd_lavc: remove unused hwaccel support codewm42017-07-042-43/+1
* vd_lavc: make --vd-lavc-check-hw-profile=no work for generic hwaccelswm42017-07-041-1/+5
* d3d: fix behavior with deprecated FFmpeg J pixel formatswm42017-07-042-0/+4
* vo_opengl: make the pass info mechanism more robustNiklas Haas2017-07-031-17/+26
* w32_common: use SWP_NOSENDCHANGING when resizing childJames Ross-Gowan2017-07-031-1/+1
* filter_kernels: add radius cutoff functionalityNiklas Haas2017-07-035-9/+24
* options: change everything againwm42017-07-022-7/+2
* x11: add 128x128 sized icon supportXu Zhao2017-07-021-0/+5
* x11: load icon differentlywm42017-07-014-83/+97
* sws_utils: switch back to GPLwm42017-07-011-7/+9
* vo_opengl: describe vdpau reinterleaving passNiklas Haas2017-07-011-0/+1
* vo_opengl: fix some more pass_info_reset issuesNiklas Haas2017-07-011-1/+10
* vo_opengl: call pass_info_reset earlierNiklas Haas2017-07-011-1/+1
* vo_opengl: merge uploading and renderingNiklas Haas2017-07-011-14/+14
* vo_opengl: refactor vo performance subsystemNiklas Haas2017-07-019-100/+206
* d3d: UWP support for D3D11VAwm42017-06-304-21/+23
* d3d: make DXVA2 support optionalwm42017-06-304-5/+13
* img_format: drop some unused thingswm42017-06-302-16/+2
* mp_image: use new code for determining RGB/XYZ exceptionswm42017-06-301-3/+5
* vo_direct3d: remove non-working nv12 shader supportwm42017-06-304-139/+0
* video: get rid of swapped packed YUVwm42017-06-309-20/+3
* vo_opengl: remove mp_imgfmt_desc and IMGFLAG_ usagewm42017-06-303-35/+48
* vo_opengl: restructure format setupwm42017-06-307-131/+105
* options: change path list options, and document list optionswm42017-06-302-1/+7
* vo_direct3d: fix buildwm42017-06-291-1/+0
* video: drop some more IMGFMT aliaseswm42017-06-294-67/+52
* video: drop some unused IMGFMT aliaseswm42017-06-293-25/+1
* vo_opengl: rely on FFmpeg pixdesc a bit morewm42017-06-293-80/+231
* Avoid calling close(-1)wm42017-06-291-2/+4
* vo_opengl: unify user_shaders constantsNiklas Haas2017-06-282-13/+10
* vo_opengl: tone map using only luminance informationNiklas Haas2017-06-271-33/+24
* mp_image: infer correct HLG sig_peakNiklas Haas2017-06-271-4/+9
* vo_opengl: silence -Wmaybe-uninitialized false positiveNiklas Haas2017-06-241-3/+3
* osx: change license header on some more cocoa fileswm42017-06-247-49/+49
* osx: change license of OSX and cocoa files to LGPLwm42017-06-242-15/+15
* w32_common, w32_keyboard: change license to LGPLwm42017-06-242-14/+14
* vo_opengl: bump up SHADER_MAX_HOOKSNiklas Haas2017-06-241-1/+1
* context_dxinterop: lock rendertarget after present when swapping buffersquilloss2017-06-181-7/+6
* vo_drm: nake drm mode help output also output refresh rateAnton Kindestam2017-06-181-3/+9
* vo_opengl: implement sony s-log2 trcNiklas Haas2017-06-183-1/+21
* vo_opengl: implement sony s-log1 trcNiklas Haas2017-06-183-0/+17
* csputils: implement sony s-gamutNiklas Haas2017-06-182-0/+10
* vo_opengl: tone map in linear XYZ instead of RGBNiklas Haas2017-06-183-6/+33
* vf_format: also reset gamma-related attributes when changing gammaNiklas Haas2017-06-181-1/+9
* vo_opengl: implement support for OOTFs and non-display referred contentNiklas Haas2017-06-187-8/+124
* csputils: rename HDR curvesNiklas Haas2017-06-184-36/+32
* vd: use ST.2086 / HDR10 MaxCLL in addition to mastering metadataNiklas Haas2017-06-183-18/+36
* video: refactor HDR implementationNiklas Haas2017-06-188-109/+82
* dec_video: change license to LGPL (almost)wm42017-06-182-1/+19
* image_writer, vo_image: change license to LGPLwm42017-06-183-24/+21
* video/fmt-conversion, img_format: change license to LGPLwm42017-06-184-28/+28
* img_format: drop unused aliaseswm42017-06-182-9/+0
* Drop/move img_fourcc.hwm42017-06-183-53/+13
* img_format: minor simplificationwm42017-06-182-4/+2
* vf_dlopen: remove this filterwm42017-06-183-447/+0
* img_format: drop legacy name mappingswm42017-06-181-18/+1
* win_state: change license to LGPLwm42017-06-171-7/+7
* aspect: change license to LGPLwm42017-06-172-14/+14
* vo_opengl: fall back to ordered dither instead of blowing upwm42017-06-171-4/+9
* mp_image: change license to LGPL (almost)wm42017-06-162-6/+5
* vd, vd_lavc: change license to LGPL (almost)wm42017-06-152-8/+18
* encode_lavc: move from GPL 2+ to LGPL 2.1+.Rudolf Polzer2017-06-131-7/+7
* vo_opengl: change default tone mapping algorithmNiklas Haas2017-06-101-1/+1
* vo_opengl: add new HDR tone mapping algorithmNiklas Haas2017-06-093-0/+17
* mp_image: refuse to convert frames of unknown format to AVFramewm42017-06-081-0/+2
* d3d: add support for new libavcodec hwaccel APIwm42017-06-0811-13/+391
* vo_drm: fallback to vo_wait_default if VT switcher is not availablerslovers2017-06-081-0/+2
* vo_opengl: hwdec_cuda: Support separate decode and display devicesPhilip Langdale2017-06-032-12/+47
* af, vf: improvements to libavfilter bridgewm42017-05-312-1/+8
* video/out/wayland/buffer.c: Add missing free()Raúl Peñacoba2017-05-261-1/+4
* videotoolbox: support new libavcodec APIwm42017-05-244-0/+88
* vd_lavc: check for missing device_ctx refwm42017-05-241-0/+5
*