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* vdpau: make mp_vdpau_ctx thread-safewm42014-05-101-16/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Preparation so that various things related to video can run in different threads. One part to this is making the video surface pool safe. Another issue is the preemption mechanism, which continues to give us endless pain. In theory, it's probably impossible to handle preemption 100% correctly and race-condition free, unless _every_ API user in the same process uses a central, shared mutex to protect every vdpau API call. Otherwise, it could happen that one thread recovering from preemption allocates a vdpau object, and then another thread (which hasn't recovered yet) happens to free the object for some reason. This is because objects are referenced by integer IDs, and vdpau will reuse IDs invalidated by preemption after preemption. Since this is unreasonable, we're as lazy as possible when it comes to handling preemption. We don't do any locking around the mp_vdpau_ctx fields that are normally immutable, and only can change when recovering from preemption. In practice, this will work, because it doesn't matter whether not-yet-recovered components use the old or new vdpau function pointers or device ID. Code calls mp_vdpau_handle_preemption() anyway to check for the preemption event and possibly to recover, and that function acquires the lock protecting the preemption state. Another possible source of potential grandiose fuckup is the fact that the vdpau library is in fact only a tiny wrapper, and the real driver lives in a shared object dlopen()ed by the wrapper. The wrapper also calls dlclose() on the loaded shared object in some situations. One possible danger is that failing to recreate a vdpau device could trigger a dlclose() call, and that glibc might unload it. Currently, glibc implements full unloading of shared objects on the last dlclose() call, and if that happens, calls to function pointers pointing into the shared object would obviously crash. Fortunately, it seems the existing vdpau wrapper won't trigger this case and never unloads the driver once it's successfully loaded. To make it short, vdpau preemption opens up endless depths of WTFs. Another issue is that any participating thread might do the preemption recovery (whichever comes first). This is easier to implement. The implication is that we need threadsafe xlib. We just hope and pray that this will actually work. This also means that once vdpau code is actually involved in a multithreaded scenario, we have to add XInitThreads() to the X11 code.
* vdpau: remove some codewm42014-05-101-7/+3
| | | | | There's no reason why we should treat the preemption case differently here.
* vo_vdpau, vo_opengl: handle vdpau preemption differentlywm42014-05-101-7/+0
| | | | | | | | | | | | | | | | | | | | Use the newly provided mp_vdpau_handle_preemption() function, instead of accessing mp_vdpau_ctx fields directly. Will probably make multithreaded access to the vdpau context easier. Mostly unrelated to the actual changes, I've noticed that using hw decoding with vo_opengl sometimes leads to segfaults inside of nvidia's libGL when doing the following: 1. use hw decoding + vo_opengl 2. switch to console (will preempt on nvidia systems) 3. switch back to X (mpv will recover, switches to sw decoding) 4. enable hw decoding again 5. exit mpv Then it segfaults when mpv finally calls exit(). I'll just blame nvidia, although it seems likely that something in the gl_hwdec_vdpau.c preemption handling triggers corner cases in nvidia's code.
* vdpau: handle display preemption during decodingwm42014-05-101-0/+25
| | | | | | | | | | | | This was broken for some time, and it didn't recover correctly. Redo decoder display preemption. Instead of trying to reinitialize the hw decoder, simply fallback to software decoding. I consider display preemption a bug in the vdpau API, so being able to _somehow_ recover playback is good enough. The approach taking here will probably also make it easier to handle multithreading.
* vdpau: deduplicate video surface upload codewm42014-05-041-0/+33
| | | | | | | This was a minor code duplication between vf_vdpaupp.c and vo_vdpau.c. (In theory, we could always require using vf_vdpaupp with vo_vdpau, but I think it's better if vo_vdpau can work standalone.)
* vdpau: remove pointer indirection for a fieldwm42014-03-191-6/+5
| | | | There's no reason to. This is basically a cosmetic change.
* vdpau: remove legacy pixel formatswm42014-03-171-13/+4
| | | | | | They were used by ancient libavcodec versions. This also removes the need to distinguish vdpau image formats at all (since there is only one), and some code can be simplified.
* vdpau: mp_msg conversionswm42013-12-211-4/+4
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* vdpau: move device and video surface management from vo_vdpau.c to vdpau.cwm42013-11-051-2/+214
| | | | | The goal is being able to use vdpau decoding independently from vo_vdpau.c.
* vdpau: split off decoder parts, use "new" libavcodec vdpau hwaccel APIwm42013-07-281-0/+73
Move the decoder parts from vo_vdpau.c to a new file vdpau_old.c. This file is named so because because it's written against the "old" libavcodec vdpau pseudo-decoder (e.g. "h264_vdpau"). Add support for the "new" libavcodec vdpau support. This was recently added and replaces the "old" vdpau parts. (In fact, Libav is about to deprecate and remove the "old" API without deprecation grace period, so we have to support it now. Moreover, there will probably be no Libav release which supports both, so the transition is even less smooth than we could hope, and we have to support both the old and new API.) Whether the old or new API is used is checked by a configure test: if the new API is found, it is used, otherwise the old API is assumed. Some details might be handled differently. Especially display preemption is a bit problematic with the "new" libavcodec vdpau support: it wants to keep a pointer to a specific vdpau API function (which can be driver specific, because preemption might switch drivers). Also, surface IDs are now directly stored in AVFrames (and mp_images), so they can't be forced to VDP_INVALID_HANDLE on preemption. (This changes even with older libavcodec versions, because mp_image always uses the newer representation to make vo_vdpau.c simpler.) Decoder initialization in the new code tries to deal with codec profiles, while the old code always uses the highest profile per codec. Surface allocation changes. Since the decoder won't call config() in vo_vdpau.c on video size change anymore, we allow allocating surfaces of arbitrary size instead of locking it to what the VO was configured. The non-hwdec code also has slightly different allocation behavior now. Enabling the old vdpau special decoders via e.g. --vd=lavc:h264_vdpau doesn't work anymore (a warning suggesting the --hwdec option is printed instead).