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* vo_opengl: refactor EGL context information callbackwm42015-09-273-16/+33
* vaapi: remove dependency on X11wm42015-09-273-7/+26
* vo_opengl: vaapi: provide symbols for missing extensionswm42015-09-271-0/+14
* vo_opengl: vaapi: redo how EGL extensions are loadedwm42015-09-275-60/+35
* vo_opengl: rpi: fix EGL commentwm42015-09-271-4/+2
* vo_opengl: probe for EGL by defaultwm42015-09-262-5/+6
* vo_opengl: x11egl: cleanup uninit pathwm42015-09-261-30/+26
* vo_opengl: vaapi: probe the surface formatwm42015-09-261-2/+68
* vo_rpi, wayland: fix buildwm42015-09-251-2/+2
* vo_opengl: vaapi: undo vaAcquireBufferHandle() correctly on errorwm42015-09-251-2/+4
* vo_opengl: vaapi: handle YV12 correctlywm42015-09-251-0/+3
* vo_opengl: vaapi: document DRM fourcc upstream defineswm42015-09-251-3/+4
* vo_opengl: vaapi: use dummy image to determine plane layoutwm42015-09-251-9/+8
* vo_opengl: vaapi: remove unnecessary loopwm42015-09-251-2/+1
* vo_opengl: vaapi: fix cleanupwm42015-09-251-0/+2
* vo_opengl: support new VAAPI EGL interopwm42015-09-252-0/+251
* vo_opengl: add mechanism to retrieve Display from EGL contextwm42015-09-251-0/+18
* vo_opengl: load certain EGL extensions needed for VAAPI EGL interopwm42015-09-254-1/+50
* vo_opengl: actually set hardware decoder mapped texture formatwm42015-09-244-3/+6
* client API: rename GL_MP_D3D_interfaceswm42015-09-243-4/+12
* vo_opengl: remove sharpen scalers, add sharpen sub-optionwm42015-09-234-46/+34
* vo_opengl: move deband_opts declaration to where it's usedwm42015-09-232-8/+8
* vo_opengl: remove unsued chroma_location fieldwm42015-09-232-2/+0
* vo_opengl: move shader file caching to video.cwm42015-09-234-50/+44
* win32: allow multiple windows at the same timewm42015-09-221-6/+1
* vo_rpi: fix compilationwm42015-09-111-2/+2
* vo_opengl: fix shader compilation with debanding and OSX hwdecwm42015-09-103-8/+10
* vo_opengl: move sampler type mapping to a functionwm42015-09-102-7/+14
* vo_opengl: fix deband sub-option handlingwm42015-09-091-1/+6
* vo_opengl: implement debanding (and remove source-shader)Niklas Haas2015-09-096-84/+195
* vo_opengl: move self-contained shader routines to a separate fileNiklas Haas2015-09-094-348/+424
* vo_opengl: reduce code duplication for scaler optionsNiklas Haas2015-09-091-33/+16
* vo_opengl: remove gl_ prefixes from files in video/out/openglNiklas Haas2015-09-0926-40/+40
* vo_opengl: move gl_* files to their own subdirNiklas Haas2015-09-0926-24/+24
* vo_opengl: minor refactorNiklas Haas2015-09-091-5/+5
* vo_opengl: filter allowed options in dumb-modewm42015-09-081-14/+14
* vo_opengl: move gl_video_opts copying code to separate functionwm42015-09-082-15/+22
* vo_opengl: restore single pass optimization as separate code pathwm42015-09-072-30/+78
* vo_opengl: move video source rectangle computation to a functionwm42015-09-071-18/+29
* vo_opengl: comsetics: remove unnecessary line breakwm42015-09-071-4/+2
* vo_opengl: require FBOs and get rid of the single-pass optimizationNiklas Haas2015-09-071-82/+34
* vo_opengl: use the correct attribute name for vertex positionwm42015-09-041-2/+2
* vo_opengl: improve robustness against PBO failurewm42015-09-021-29/+40
* vo_opengl: enable pbo by default with opengl-hqwm42015-09-021-0/+1
* vo_opengl: slightly simplify plane size determinationwm42015-09-021-2/+5
* vo_opengl: don't distinguish "real" and texture sizewm42015-09-023-34/+28
* vo_opengl: simplify PBO copywm42015-09-021-6/+2
* vo_opengl: rename get_image to map_imagewm42015-09-021-2/+2
* vo_opengl: remove redundant statement in PBO codewm42015-09-022-5/+0
* vo_opengl: remove some leftoverswm42015-09-011-4/+0
* vo_opengl, vda: return to old statewm42015-09-012-31/+5
* vo_rpi, vo_opengl: do not globally terminate EGL on VO uninitwm42015-08-311-2/+1
* vo_opengl: fix alpha video in one casewm42015-08-301-0/+2
* w32: shift drag and drop appendsKevin Mitchell2015-08-301-2/+4
* x11: drag and drop append with modifierKevin Mitchell2015-08-302-1/+8
* input: add append argument to file drop eventKevin Mitchell2015-08-303-4/+5
* vo_opengl: force redraw when framestepping with interpolationwm42015-08-251-1/+3
* vda, videotoolbox: guard against unexpected pixel formatwm42015-08-231-0/+4
* vda, videotoolbox: fix broken condition in screenshot codewm42015-08-231-1/+1
* vo_opengl: remove dead codewm42015-08-221-9/+0
* gl_wayland: Wait for frame callbacksJari Vetoniemi2015-08-211-0/+5
* vo_wayland: Wait for frame callbacksJari Vetoniemi2015-08-213-18/+84
* gl_wayland: eglSwapInterval(0) to avoid blockingJari Vetoniemi2015-08-213-18/+14
* vo_opengl: add tscale-clamp optionNiklas Haas2015-08-204-2/+9
* vo_rpi: disable background by defaultwm42015-08-201-6/+13
* gl_rpi: destroy the EGLSurface toowm42015-08-201-2/+5
* vo_rpi: use correct variable for osd layerwm42015-08-201-1/+1
* vo_rpi: fix blackscreen before the first subtitle/OSD is renderedwm42015-08-201-0/+1
* vo_rpi: redraw subtitles only on changewm42015-08-183-4/+33
* vo_rpi: use EGL to render subtitleswm42015-08-183-125/+85
* rpi: factor out context creationwm42015-08-182-63/+108
* video: fix VideoToolbox/VDA autodetectionwm42015-08-172-40/+7
* vo_rpi: fix NULL pointer derefwm42015-08-141-1/+1
* vo_rpi: simplify background handlingwm42015-08-131-19/+1
* vo_rpi: unregister vsync callbackwm42015-08-131-1/+3
* vo_rpi: skip OSD rendering when repeating frameswm42015-08-131-4/+8
* vo: fix video EOF with display-syncwm42015-08-121-2/+2
* cocoa: hide cursor using a blank image instead of a system-wide APIRodger Combs2015-08-111-4/+14
* vo_rpi: support display syncwm42015-08-101-4/+51
* player: add display sync modewm42015-08-102-10/+84
* hwdec: add VideoToolbox supportSebastien Zwickert2015-08-052-11/+51
* vo_vdpau: fix frame scheduling if display FPS is unknownwm42015-08-042-3/+3
* vo: fix inverted conditionwm42015-08-031-1/+1
* vo: correctly account for dropped frameswm42015-08-011-4/+4
* vo_opengl: minor simplificationswm42015-08-011-4/+2
* win32: revert wchar_t changeswm42015-08-012-11/+11
* win32: more wchar_t -> WCHAR replacementswm42015-07-302-4/+4
* vo_direct3d: create multithreaded IDirect3DDevice9wm42015-07-301-1/+2
* win32: replace wchar_t with WCHARwm42015-07-291-8/+8
* vo_opengl: framebuffers work under GLES 2wm42015-07-271-1/+1
* vo_opengl: slightly more informative message when disabling scalerswm42015-07-271-4/+4
* vo_rpi: determine and return display refresh ratewm42015-07-271-0/+24
* vo_opengl: minor cleanup to hwdec texture setting codewm42015-07-261-14/+9
* vo_opengl: remove legacy GL detectionwm42015-07-241-23/+1
* vo_opengl: fix scale=oversample's threshold calculationsNiklas Haas2015-07-231-1/+1
* Revert "vo_opengl: make the size of interpolation textures exact"wm42015-07-221-2/+2
* vo: minor simplification for queue size handlingwm42015-07-204-15/+14
* vo_opengl: add temporal-dither-period optionNiklas Haas2015-07-202-1/+5
* vo_opengl: make oversample the default for opengl-hq as wellNiklas Haas2015-07-201-1/+1
* vo_opengl: make the size of interpolation textures exactNiklas Haas2015-07-181-2/+2
* vo_opengl: cleanup frame reupload logicwm42015-07-171-8/+9
* vo_opengl: refactor queue configurationwm42015-07-164-23/+29
* vo: fix number of future frameswm42015-07-162-2/+2
* vo_opengl: reject future images in different formatswm42015-07-151-1/+2
* vo_vaapi: drop unused fieldwm42015-07-151-2/+0
* vo_opengl: simplifywm42015-07-151-26/+11
* vo_opengl: reduce verbose outputwm42015-07-111-26/+2
* vo_vdpau: Implement rotation supportPhilip Langdale2015-07-111-8/+84
* vo_opengl: reimplement tscale=oversampleNiklas Haas2015-07-111-9/+32
* gl_hwdec: change wording in verbose messagewm42015-07-101-1/+1
* vaapi: drop compatibility crap and vo_vaapi deinterlacerwm42015-07-081-37/+9
* vo_opengl_cb, vo_opengl: add option for preloading hwdec contextwm42015-07-074-14/+21
* vo_opengl_cb: drop frames eagerly if frames are not renderedwm42015-07-071-1/+7
* vo: free frames before killing VOwm42015-07-041-1/+1
* vo: set correct frame parameters on redrawwm42015-07-031-2/+2
* client API, dxva2: add a workaround for OpenGL fullscreen issueswm42015-07-034-0/+79
* vo_direct3d, dxva2: use the same D3D devicewm42015-07-031-0/+18
* vo_opengl: log some more stuff in verbose modewm42015-07-032-1/+4
* vo_opengl: fix "freezes" after seeking with interpolation onwm42015-07-021-1/+5
* vo: reset frame timing when redrawingwm42015-07-021-0/+2
* vo_opengl: X11: don't leak when GL init failswm42015-07-021-1/+4
* vo_opengl: X11 EGL: more detailed error reportingwm42015-07-021-2/+6
* vo_opengl: update EGL codewm42015-07-023-20/+35
* vo_opengl: remove unused GL API functionswm42015-07-022-4/+0
* x11: move GCs and background clearing to vo_xvwm42015-07-013-48/+49
* x11: remove clear on mapwm42015-07-012-12/+0
* vo: better magic value for unknown vsync intervalwm42015-07-012-1/+2
* vo_opengl_cb: fix interpolation code pathwm42015-07-011-6/+2
* vo_opengl: fix framestepping/pausing + interpolationNiklas Haas2015-07-011-2/+8
* vo: change internal API for drawing frameswm42015-07-017-259/+246
* vo_opengl: adjust interpolation code for the new video-sync mechanismNiklas Haas2015-07-014-110/+113
* video: pass vsync offset to VOwm42015-07-012-0/+3
* video: pass future frames to VOwm42015-07-015-10/+80
* video: fix panscan in vertical casewm42015-06-291-3/+8
* x11: remove trailing spaceswm42015-06-291-1/+1
* x11: Handle external fullscreen togglesEduardo Sánchez Muñoz2015-06-281-0/+43
* vo_drm: make VT switching non mandatoryrr-2015-06-281-11/+20
* vo_drm: fix missing newlines in error messagesrr-2015-06-281-4/+4
* vo_x11: remove this video outputwm42015-06-262-637/+0
* vo_sdl: fix glaring memory leakwm42015-06-251-0/+2
* video: reduce error message when loading hwdec backend failswm42015-06-205-5/+5
* x11: make screensaver failure message slightly more friendlywm42015-06-201-2/+4
* win32: remove a wine hackwm42015-06-201-8/+1
* win32: prefer using internal variable for fullscreenwm42015-06-201-11/+12
* Various spelling fixesMarcin Kurczewski2015-06-182-9/+9
* win32: use atomics for COM interface refcountwm42015-06-141-4/+5
* vo_drm: fixed crashes with --profile=pseudo-guiMarcin Kurczewski2015-06-131-1/+1
* vo_opengl: fix a small memory leak when loading user shaderswm42015-06-091-1/+1
* vo_opengl: fix dangling pointers with vo_cmdlinewm42015-06-091-0/+24
* gl_osd: fix license headerwm42015-06-081-0/+5
* vo: clarify conditionwm42015-06-081-1/+1
* vo: restore frame-drop logic for high-fps clipsAvi Halachmi (:avih)2015-06-071-0/+22
* Revert "opengl: drop less frames when clip and display have similar fps"wm42015-06-071-9/+1
* Revert "vo: improve frame drop logic on high playback rate"wm42015-06-071-11/+3
* vo_vdpau: add a NULL check, verify image dimensionswm42015-06-061-1/+2
* vo_vdpau: limit output surfaces to allowed maximum dimensionswm42015-06-051-4/+12
* vo_vdpau: directly get surface size from surface for screenshotswm42015-06-051-6/+11
* vo_vdpau: shorten 2 variable nameswm42015-06-051-10/+9
* filter_kernels: distinguish between regular/EWA robidouxNiklas Haas2015-06-051-2/+4
* vo_vdpau: check maximum video sizewm42015-06-041-0/+19
* win32: fix window resize logicwm42015-05-311-2/+3
* vo_opengl: output slightly more debugging info on backend probingwm42015-05-301-0/+2
* vo: move up vo_wayland in autoprobe listwm42015-05-301-3/+3
* vo_drm: fix not using BUF_COUNTMarcin Kurczewski2015-05-291-5/+4
* vo_drm: fix centering with regard to strideMarcin Kurczewski2015-05-291-13/+16
* vo_opengl: avoid broken shader if hwdec fails to provide textureswm4