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* Replace all calls to GetTimer()/GetTimerMS()wm42013-05-261-2/+2
| | | | | | | | | | | | | | | | | | | | | | GetTimer() is generally replaced with mp_time_us(). Both calls return microseconds, but the latter uses int64_t, us defined to never wrap, and never returns 0 or negative values. GetTimerMS() has no direct replacement. Instead the other functions are used. For some code, switch to mp_time_sec(), which returns the time as double float value in seconds. The returned time is offset to program start time, so there is enough precision left to deliver microsecond resolution for at least 100 years. Unless it's casted to a float (or the CPU reduces precision), which is why we still use mp_time_us() out of paranoia in places where precision is clearly needed. Always switch to the correct time. The whole point of the new timer calls is that they don't wrap, and storing microseconds in unsigned int variables would negate this. In some cases, remove wrap-around handling for time values.
* x11: remove cursor hiding logic, use VOCTRL_SET_CURSOR_VISIBILITYwm42013-05-261-46/+32
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* x11: use vo_x11_control() for all VOswm42013-05-261-4/+5
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* video/out: introduce vo_control for gl_common based VOswm42013-05-261-0/+24
| | | | | | | | | | | | | | | | Instead of having separate callbacks for each backend-handled feature (like MPGLContext.fullscreen, MPGLContext.border, etc.), pass the VOCTRL responsible for this directly to the backend. This allows removing a bunch of callbacks, that currently must be set even for optional/lesser features (like VOCTRL_BORDER). This requires changes to all VOs using gl_common, as well as all backends that support gl_common. Also introduce VOCTRL_CHECK_EVENTS. vo.check_events is now optional. VO backends can use VOCTRL_CHECK_EVENTS instead to implementing check_events. This has the advantage that the event handling code in VOs doesn't have to be duplicated if vo_control() is used.
* Silence some compiler warningswm42013-05-211-1/+1
| | | | None of these were actual issues.
* x11: use mpv internal key auto-repeat handling if possiblewm42013-04-241-2/+23
| | | | | | | | | | | | | | | | | Block X11's native key repeat, and use mpv's key repeat handling in input.c instead. No configure check for XKB. Even though it's an extension, it has been part of most (all?) xlibs since 1996. If XKB appears to be missing, just refuse enabling x11. This is a potentially controversial change. mpv will use its own key repeat rate, instead of X11's. This should be better, because seeking will have a standardized "speed" (seek events per seconds when keeping a seek key held down). It will also allow disabling key repears for certain commands, though this is not done anywhere yet. The new behavior can be disabled with the --native-keyrepeat option.
* x11_common: minor simplificationwm42013-04-211-13/+6
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* x11_common: remove assumption that video is always centeredwm42013-03-171-22/+20
| | | | | | | | | | The vo_x11_clearwindow_part() function assumed that the video is always centered. Replace it with a new vo_x11_clear_background() function instead, which essentially does the same as the old function. It takes the video rectangle instead of just the video size, and doesn't have to make the assumption that the video rectangle is centered. Also make vo_x11 use it (seems advantageous).
* vo: Separate vo options from MPOptsAlexander Preisinger2013-03-041-77/+77
| | | | | | | Separate the video output options from the big MPOpts structure and also only pass the new mp_vo_opts structure to the vo backend. Move video_driver_list into mp_vo_opts
* vo: remove and cleanup globalsAlexander Preisinger2013-03-041-83/+85
| | | | | | | | Removes almost every global variabel in vo.h and puts them in a special struct in MPOpts for video output related options. Also we completly remove the options/globals pts and refresh rate because they were unused.
* x11_common: fix --cursor-autohide when pausedwm42013-03-031-20/+22
| | | | | | | | When paused, --cursor-autohide worked with a precision of 500ms, which is the main loop's default sleep time when paused. Cursor hiding is polled in x11_common, and the main loop never called the X11 code at the right time. Fix this by allowing the VO to set a time when it should be called next.
* x11_common: fix window mapping, refactor window creation/resize handlingwm42013-03-031-127/+136
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | vo_opengl creates an invisible window with VOFLAG_HIDDEN in order to test whether the OpenGL context is useable. The visible window is created at a later point. This has been broken forever (in vo_gl, now called vo_opengl_old, it could be avoided by disabling auto- detection explicitly using the "yuv" sub-option). Avoiding VOFLAG_HIDDEN only mitigates the issue, and a related bug can still happen with some window managers (see below). As a hack, code was added to vo_gl to destroy the (hidden) window so that all state was destroyed. Later, more hacks were added to deal with some caveats that came with recreating the window, such as probing for the context up to 4 times. Attempt to fix the problem properly. There were two problems: first, the window was not resized to video size before mapping. This was the main cause for the placement issue, e.g. mapping the window as 320x200, and then resizing it. Second, mpv tried to force the window position with XSetWMNormalHints and PPosition with values it just read with XGetGeometry. This messes up the window manager's default placement. It seems to be a race condition, and behavior is different across various WMs too: with IceWM, the window manager's placement is usually preferred, and with Fluxbox, mpv's position is preferred. mpv's default position is centering the window on the screen, which is much nicer for video in general than typical WM default placement, so it's possible that this bug was perceived as a feature. (Users who want this have to use --geometry="50%:50%", doing this by default is probably not safe with all WMs.) Since the old code was hard to follow and full of issues, it's easier to redo it. Move general window creation stuff out of the vo_x11_config_vo_window function, and move the resize logic into it. This has been tested on IcwWM, Fluxbox, awesome, Unity/Compiz.
* x11_common: use private variables for window statewm42013-03-031-46/+48
| | | | | | | | | | | | | | | | Store the window state (position and size) in vo_x11_state, instead of in vo->dx/dy/dwidth/dheight. The VO variables are overwritten by vo.c on every vo_config() call, which is extremely not helpful. Now vo->dx/dy are mostly unused (except for passing the position forced by the --geometry option), and vo->dwidth/dheight are set for the VO, and otherwise read for resize detection only. In the long term, the way vo_config() handles the --geometry option should be changed, and vo->dx/dy should be removed. Remove some useless stuff: VO_EVENT_MOVE and VO_EVENT_KEYPRESS were generated, but unused. Wayland changes by Alexander Preisinger.
* core: move X11 specific code to x11_common.cwm42013-03-011-1/+4
| | | | | Nothing changes, because vo_check_events() is called at the same place anyway.
* video/out: remove video mode switching (--vm)wm42013-02-261-128/+2
| | | | | | | | | | | | | | | | | | | | This allowed making the player switch the monitor video mode when creating the video window. This was a questionable feature, and with today's LCD screens certainly not useful anymore. Switching to a random video mode (going by video width/height) doesn't sound too useful either. I'm not sure about the win32 implementation, but the X part had several bugs. Even in mplayer-svn (where x11_common.c hasn't been receiving any larger changes for a long time), this code is buggy and doesn't do the right thing anyway. (And what the hell _did_ it do when using multiple physical monitors?) If you really want this, write a shell script that calls xrandr before and after calling mpv. vo_sdl still can do mode switching, because SDL has native support for it, and using it is trivial. Add a new sub-option for this.
* x11_common: always create a window, even with --widwm42013-02-261-37/+31
| | | | | | | | | | | | | | | | | The --wid switch (for embedding the player into other applications) didn't create a new window, and instead tried to use the window that was passed via --wid directly. This made the code more complex, caused strange X errors (mpv and host application fighting for exclusive X resources), and actually could cause issues if the --wid window wasn't created with the X Visual needed for OpenGL. Always create a window instead. This makes it always possible to embed the player into foreign windows. --geometry doesn't work anymore - the controlling application should always create a new window to place the player inside it, and can control the video window by moving and resizing this window. w32_common.c actually did this right, and always creates a new window.
* video/out: rename create_window to config_windowwm42013-02-261-1/+1
| | | | | | create_window is really bad naming, because this function can be called multiple times, while the name implies that it always creates a new window. At least the name config_window is not actively misleading.
* Remove --rootwin option and rootwin propertywm42013-02-241-3/+0
| | | | | | | | You can just use --wid=0 if you really want this. This only worked/works for X11, and even then it might interact badly with most desktop environments. All the option did was setting --wid to 0, and the property did nothing.
* core: add fs-screen option for fullscreen display selectionStefano Pigozzi2013-02-211-26/+39
| | | | | | | | | | | | `--fs-screen` allows to decide what display to go fullscreen into. The semantics of `--screen` changed and now it is only used to select the windowed display when starting the application. This is useful for people using mpv with an external TV. They will start windowed on their laptop's screen and switch to fullscreen on the TV. @wm4 worked on the x11 and w32 parts of the code. All is squashed in one commit for history clarity.
* core: move `xineramascreen` to `MPOpts` as `vo_screen_id`Stefano Pigozzi2013-02-211-3/+3
| | | | This is a small cleanup in preparation for the next commit.
* x11_common: uncrustifywm42013-02-211-387/+324
| | | | | | | | Also some other cosmetic changes. And reformat the two remaining doxygen comments. Removing MSGLEN in x11_errorhandler() is technically not just a cosmetic change, but the result is the same anyway.
* Prefix keycode defines with MP_wm42013-02-121-33/+39
| | | | | | | | | | Do this to reduce conflicts with <linux/input.h>, which contains some conflicting defines. This changes the meaning of MP_KEY_DOWN: KEY_DOWN is renamed to MP_KEY_DOWN (cursor down key) MP_KEY_DOWN is renamed to MP_KEY_STATE_DOWN (modifier for key down state)
* x11: simplify handling of X Visuals and Colormaps in VOswm42013-01-271-45/+59
| | | | | | | | | | | | | | | | | Don't force VOs to pick an arbitrary default Visual and Colormap. They still can override them if needed. This simplifies the X11 VO interface. Always create a Colormap for simplicity. Using CopyFromParent fails if the selected visual is not the same of that of the parent window, which happens for me with vo_opengl. vo_vdpau and vo_xv explicitly set CWBorderPixel, do that in x11_common instead (it was already done for native windows, but not for slave mode windows). What gl_common did was incorrect in theory: freeing a colormap while a window uses it will change the colormap of the window to "None", and the color mapping for such windows is "undefined".
* x11: fix some obvious video mode switching bugswm42013-01-271-20/+30
| | | | | | | | | | | | | | | The original video mode wasn't reliably restored, so just store the mode separately. For some reason, window decorations got into the picture, possibly due to an incorrect initial window position or something like this. Normally, the window is positioned and sized such that it covers the screen entirely, even though the window still has decorations and is not in fullscreen mode (fullscreen wouldn't be correct, because the virtual desktop size is not screen size). Hack-fix by forcing window decorations off when VM-switching. All in all, VM switching is still buggy and useless.
* x11: reduce VO mode switching code duplicationwm42013-01-271-3/+33
| | | | | | | | | | | | | | Some parts for initiating mode switches were duplicated in every VO supporting X11 (except vo_opengl/gl_common, which didn't support mode switching). Move this to x11_common.c. Note that this might be slightly risky: is it really guaranteed that no VO needed to do "special" setup that depends on X parameters changing after a mode switch, such as bit depth, visuals etc.? From what I can see, this shouldn't be the case (X probably can't even change depth on the fly). Even if this should be a one-way road, VM switching is in general very useless, and its implementation buggy, so it can just be removed should unfixable problems arise.
* x11_common: do not set custom error handler when calling XSelectInputwm42013-01-271-47/+21
| | | | | | | | | | | | | Do this because we want to remove the global variables required with the old code. In particular, there doesn't seem any way to set a secure user data pointer with xlib. XSelectInput() causes a BadAccess error when some of the requested event flags are reserved (for exclusive flags like ButtonPress). The custom error handler caught this and set a global variable, so that the code could retry the XSelectInput() call without the conflicting flags. Use a different approach that doesn't need a custom error handler. (Although we still assume that the error handler doesn't terminate the program.)
* x11: cleanup, refactorwm42013-01-271-857/+251
| | | | | | | | | | | | | | | | Move things that are used by vo_xv only into vo_xv, same for vo_x11. Rename some functions exported by x11_common, like vo_init to vo_x11_common. Make functions not used outsode of x11_common.c private to that file. Eliminate all global variables defined by x11_common (except error handler and colormap stuff). There shouldn't be any functional changes, and only code is moved around. There are some minor simplifications in the X11 init code, as we completely remove the ability to initialize X11 and X11+VO separately (see commit b4d9647 "mplayer: do not create X11 state in player frontend"), and the respective functions are conflated into vo_x11_init() and vo_x11_uninit().
* options: move -geometry parsing to m_option.cwm42013-01-231-3/+3
| | | | | | | | | This also means the option is verified on program start, not when the VO is created. The actual code becomes a bit more complex, because the screen width/height is not available at program start. The actual parsing code is still the same, with its unusual sscanf() usage.
* vo_x11, vo_xv: XShmCompletion event supportRudolf Polzer2013-01-131-0/+5
| | | | This fixes OSD flicker with vo_xv at high frame rates.
* options: remove --displaywm42012-11-161-9/+1
| | | | | Was used to set the X11 display. XDisplayName(NULL) does the same, using the DISPLAY environment variable instead.
* Rename directories, move files (step 2 of 2)wm42012-11-121-8/+8
| | | | | | | | | | | | Finish renaming directories and moving files. Adjust all include statements to make the previous commit compile. The two commits are separate, because git is bad at tracking renames and content changes at the same time. Also take this as an opportunity to remove the separation between "common" and "mplayer" sources in the Makefile. ("common" used to be shared between mplayer and mencoder.)
* Rename directories, move files (step 1 of 2) (does not compile)wm42012-11-121-0/+2404
Tis drops the silly lib prefixes, and attempts to organize the tree in a more logical way. Make the top-level directory less cluttered as well. Renames the following directories: libaf -> audio/filter libao2 -> audio/out libvo -> video/out libmpdemux -> demux Split libmpcodecs: vf* -> video/filter vd*, dec_video.* -> video/decode mp_image*, img_format*, ... -> video/ ad*, dec_audio.* -> audio/decode libaf/format.* is moved to audio/ - this is similar to how mp_image.* is located in video/. Move most top-level .c/.h files to core. (talloc.c/.h is left on top- level, because it's external.) Park some of the more annoying files in compat/. Some of these are relicts from the time mplayer used ffmpeg internals. sub/ is not split, because it's too much of a mess (subtitle code is mixed with OSD display and rendering). Maybe the organization of core is not ideal: it mixes playback core (like mplayer.c) and utility helpers (like bstr.c/h). Should the need arise, the playback core will be moved somewhere else, while core contains all helper and common code.