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* Relicense some non-MPlayer source files to LGPL 2.1 or laterwm42016-01-194-28/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This covers source files which were added in mplayer2 and mpv times only, and where all code is covered by LGPL relicensing agreements. There are probably more files to which this applies, but I'm being conservative here. A file named ao_sdl.c exists in MPlayer too, but the mpv one is a complete rewrite, and was added some time after the original ao_sdl.c was removed. The same applies to vo_sdl.c, for which the SDL2 API is radically different in addition (MPlayer supports SDL 1.2 only). common.c contains only code written by me. But common.h is a strange case: although it originally was named mp_common.h and exists in MPlayer too, by now it contains only definitions written by uau and me. The exceptions are the CONTROL_ defines - thus not changing the license of common.h yet. codec_tags.c contained once large tables generated from MPlayer's codecs.conf, but all of these tables were removed. From demux_playlist.c I'm removing a code fragment from someone who was not asked; this probably could be done later (see commit 15dccc37). misc.c is a bit complicated to reason about (it was split off mplayer.c and thus contains random functions out of this file), but actually all functions have been added post-MPlayer. Except get_relative_time(), which was written by uau, but looks similar to 3 different versions of something similar in each of the Unix/win32/OSX timer source files. I'm not sure what that means in regards to copyright, so I've just moved it into another still-GPL source file for now. screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but they're all gone.
* Remove trailing whitespacesMichael Vetter2015-05-151-1/+1
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* wayland/buffer: use buffer macros consistentlyAlexander Preisinger2014-09-161-3/+3
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* vo_wayland: pixel perfect buffersAlexander Preisinger2014-09-104-0/+370
1. Separate buffer and temporary file handling from the vo to make maintenance and reading code easier 2. Skip resizing as much as possible if back buffer is still busy. 3. Detach and mark osd buffers for deletion if we want to redraw them and they are still busy. This could be a possible case for the video buffers as well. Maybe better than double buffering. All the above steps made it possible to have resizing without any artifacts even for subtitles. Also fixes dozen of bugs only I knew, like broken subtitles for rgb565 buffers. I can now sleep at night again.